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一般条款与条件

版本1.12

最近更新:2026年08月19日

一般规则

1.1 在使用我们的网站 AlfCasino.com(以下简称“网站”)之前,请阅读这些通用条款和条件。通过使用或访问网站的任何部分,您同意受以下所有条款和条件(以下统称为“条款”)的法律约束:

  • 此页面上显示的一般条款和条件;
  • 隐私声明;
  • Cookie声明;
  • 我们网站上提供的广告促销活动、奖金和特别促销的具体条款;
  • 我们网站上提供的特定游戏规则,可通过此类游戏访问;
  • 为了使用我们网站上的某些部分和服务,您可能需接受的其他条款和条件。

1.2 如果有任何差异,广告活动、奖金和特别促销的条款应优先于其他条款。

1.3 如果您不同意接受并遵守所有条款,则不得开设帐户或使用通过我们的网站提供的任何服务。继续使用本网站即表示您接受这些条款。

1.4 除非另有定义,本条款中所有提及的“我们”、“我们的”、“公司”均指运营网站的公司,而提及的“客户”、“您”、“您的”均指使用我们网站并接受本条款的个人。

1.5 本条款的约束版本为英文版。所有翻译仅供您参考。如果本条款的英文版与任何其他语言版本存在差异,则以英文版为准。通过接受本条款,您保证您的英语知识足以完全理解本条款。

1.6 该公司仅通过使用敏感数据加密技术的受保护网络提供游戏访问。

监管要求和限制

2.1 只有当您达到适用法律规定的法定年龄并且年满18岁时,您才能享受本网站的服务。接受本条款即表示您保证遵守上述年龄限制,如果您尚未年满18岁,则必须立即离开本网站。

2.2 本公司不对您使用本网站的合法性提供任何保证或担保,特别是在您的司法管辖范围内禁止、监管或不监管博彩的情况下。您有责任随时了解您所在国家有关在线博彩和网站使用的法律。在尝试在本网站开立账户之前以及之后每次使用之前,您必须验证在线博彩在您的特定司法管辖区是否合法。通过使用本网站,您保证您可以合法地进行在线博彩。如果在任何时候,您管辖范围内的在线博彩变得非法或受到其他限制,您必须立即关闭您在本网站的帐户并停止使用其服务。

2.3 以下国家(“已排除的司法管辖区”)的居民:Afghanistan, Armenia, Belarus, Bulgaria, China, Curaçao, Cyprus, Denmark, Estonia, Georgia, Iran, Iraq, Israel, Lithuania, Malta, the Republic of Moldova, Romania, Russia, North Korea, Netherlands, Netherlands Antilles, Sweden, Ukraine (including the territory of Crimea), United Kingdom, United States of America, Cote d’ivoire无权在我们的网站上开立账户或向其账户添加货币资金。我们保留在没有事先警告的情况下,自行决定更改排除管辖区列表的权利。所有此类变更将在我们的网站上公布。您必须经常检查条款,以确保您不在任何不时更新的排除管辖区内。如果您居住在或位于其中一个司法管辖区,您同意不在网站上开立和/或使用您的账户,并在您之前开立过账户的情况下立即关闭您的账户。

2.4 除了上述排除的司法管辖区外,请注意,我们网站上的一些软件提供商禁止来自某些司法管辖区的客户下注或使用其各自的软件,如本通用条款和条件的“其他地区限制”部分所列。通过访问此类软件,您保证自己不是此类司法管辖区的居民。

您的账户

3.1 为了使用我们网站的全部功能,您必须在网站上开立个人帐户。

3.2 您在网站上的帐户必须以您自己的正确名称注册。每个人、每个家庭/地址、每个电话号码/电子邮件和每个IP地址只允许使用一个帐户。在网站上开立的任何其他账户将被视为“重复账户”。您不得试图开立重复帐户,包括提供虚假或替代凭据。如果您开立或试图开立任何数量的重复账户,我们保留关闭部分或全部账户的权利,不提供任何补偿,并实施以下制裁:

  • 使用重复帐户执行的每个操作都被视为无效;
  • 重复账户参与的任何促销活动都将被取消;
  • 在重复帐户上获得的任何奖金都将无效。任何已处理的提款将被撤销,并将退还给公司;
  • 重复帐户将被关闭,且不设置重新打开它的选项。

3.3 您必须对您的登录名/用户名和密码保密,不得将这些信息透露给第三方。您对使用您的账户进行的任何行动和/或交易全权负责。使用正确登录名和密码进入您帐户的任何一方都将被视为您本人,任何交易都将被认为是有效的,由您进行。对于第三方访问您的帐户或与未经授权使用您的帐户有关的任何损失,我们不承担任何责任;所有未经授权的行为将被视为您自己的操作。

3.4 您不得将您的账户出售或转让给任何其他人,也不得购买或获取其他人的账户。您同意,任何这样做的尝试都是无效的,且构成违反本通用条款和条件的事实行为。这一限制包括但不限于全面禁止转让任何类型的有价值资产,例如但不限于与这些资产相关的账户、奖金、存款、赌注、权利和/或索赔的所有权,无论是法律的、商业的还是其他的。禁止上述转让包括但不限于与受托人或任何其他第三方、公司、自然人或法人、基金会和/或任何形式的协会合作的产权负担、质押、转让、用益权、交易、经纪、抵押和/或赠与。

3.5 禁止使用任何其他人的登录名和密码访问本网站。

3.6 您必须使您的帐户详细信息保持最新状态。如果您的注册数据有任何变化,您必须立即通知我们。

3.7 关闭您的账户: 您可以随时向客服部门:support@alfcasino.com发送电子邮件,要求关闭您的账户,但必须满足以下条件:

  • 只有当您的账户没有剩余余额(正余额或负余额)且没有未决提款请求时,您才能关闭账户。
  • 如果您想以正余额或/或未决提款请求关闭您的账户,您账户上的所有资金都将作废。

3.8 自我排除请求:您可以通过电子邮件联系客服: support@alfcasino.com,我们将协助您关闭帐户。此外,您有责任将您可能与我们有任何其他账户的情况通知公司,并避免开立任何新账户。公司对其他账户的潜在损失不承担责任。我们对博彩可能造成的任何损失或损害不承担责任。

3.9 我们保留在没有事先通知或理由的情况下拒绝开立账户或关闭现有账户的权利。

您的保证

4.1 通过在我们的网站上开立账户并使用我们的网站,您需保证:

  • 您代表自己行事;
  • 你是一个称职的守法公民;
  • 您没有博彩成瘾,您没有在酒精、毒品或其他物质的影响下使用本网站;
  • 您在我们的网站上注册时提供的所有数据和信息都是真实的,如果发生任何变化,您将继续更新这些信息;
  • 您完全理解并接受在使用我们的服务时可能出现金钱损失的事实;
  • 您没有使用以非法方式或从非法来源获得的货币资金;
  • 您没有参与串通,也不会试图直接或间接地与本网站的其他客户串通;
  • 您用来补足账户余额的信用卡/借记卡或任何其他支付方式属于您,没有被盗,也没有被他人丢失。公司保留在合理怀疑您违反本保证的情况下关闭您的账户并取消任何奖金的权利。

4.2 通过在本网站上开立账户,您保证您以前从未注册过其他账户,也从未通过任何其他人的账户收到过任何款项。

4.3 通过在本网站上开立账户,您保证已按照注册表格中的要求向我们提供了真实完整的信息。

验证您的年龄、身份和其他审查

5.1 您必须向我们提供我们可能要求的所有信息,以便管理您的账户、验证您的身份或存入您账户的资金来源。这包括(但不限于)经过适当认证的身份证、居住证明、所有权证明和所用支付方式的交易历史,包括银行或信用卡/借记卡对账单等。

5.2 在向您的账户存款和/或提款之前和之后,我们可以自行决定使用我们认为合适的任何额外程序和手段来验证您的身份、年龄、住所和其他情况(KYC)。

5.3 您必须在提出请求后30(三十)天内提供这些文件和信息。在您提供我们要求的文件和信息之前,我们保留扣留付款和/或暂停您的账户的权利,如果您未能及时提供文件和信息,我们保留永久关闭您账户的权利。我们通常会在我们的请求得到完整答复后的10(十)天内验证您的文件和信息,但根据特定案件的情况和复杂性,可能需要额外的时间和/或检查来完成验证。

5.4 我们可以使用公认的第三方提供商代表我们进行审查,包括授权的征信机构、身份验证服务和/或欺诈预防软件。个人详细信息可根据我们的隐私政策提供给此类第三方。

5.5 通过接受这些条款和条件,您同意我们有权根据适用法规以及我们的安全和反欺诈程序进行额外的安全检查,通过电话/手机、人脸验证或其他必要的验证来认证帐户信息和活动,以确保您是您所谓的自己。

账户余额、存取款

6.1 当您在网站上开立账户时,您同意与您的账户相关的财务操作将由公司、支付系统运营商和/或公司指定的执行该活动的第三方直接处理。

6.2 通过您选择的支付系统(在网站上现实存在的各类支付系统)为存款或提款提供便利。在可能的情况下,提款将使用与账户资金相同的支付方式进行处理。您应按照相关服务提供商规定的使用规则使用本网站上提供的支付系统服务。

6.3 账户余额不是银行余额,因此不能接受保险、资产支持或任何其他类型的担保。存款或活跃余额不赚取任何利息。

6.4 根据条款或适用法律的规定,通过存款,您授予公司从您的余额中扣除与您的活动有关的任何罚款或应付款项的权限。您还同意避免对存入的资金进行退款,取消存款,并同意赔偿公司与拒付和召回相关的费用。

6.5 公司有权自行决定账户存款的最低和最高金额。

6.6 退款政策

6.6.1 您承认并同意,公司通常不会退还存入您账户的资金。但是,在特殊情况下,包括我们网站或支付工具的技术问题,我们可能会考虑退款。

6.6.2 在有问题的存款(或相关奖金)用于下注后,不能退款。

6.6.3 要考虑退款,您必须在交易后24小时内联系我们的客户支持。我们将尽力在10(十)个工作日内回复您的请求。为免生疑问,所有退款均由我们全权酌情决定。

6.6.4 我们保留扣留任何退款或反向交易的权利,直到选手账户用户的身份得到充分确认并令我们满意为止。如果我们要求,您同意提供您的身份证件(护照、驾驶执照、身份证)和您可能提供的任何地址证明(水电费账单、银行对账单、租赁协议等),还可能需要验证您的付款方式所有权。如果在我们提出要求后的三十(30)天内未提供此类文件,则此类退款或反向交易将不会生效,您的选手账户将被关闭,您选手账户中的所有资金将被没收,此类决定将是最终的,具有约束力,不得上诉。

6.6.5 如果您使用信用卡为您的账户提供资金,我们保留支付所有提款请求的权利,最高可达您所购物项的退款总额。

6.6.6 如果我们的信用卡处理人员或KYC部门出于安全或法律原因认为任何信用卡购买都具有不可接受的风险,赌场将为所有此类交易向信用卡退款,并通知所有相关部门和各方。

6.6.7 在任何情况下,当我们进行退款时,您余额中的所有奖金和奖金都将在计算退款金额之前扣除。

6.7 您可以通过提交有效的提款请求从您的账户中提取任何奖金。我们将根据条款中所述的提款规则处理所有此类请求。

所有存款及后续赢取的奖金均须满足最低月度投注要求,方可批准提款。若您在提交提款申请的日历月内未达到 20 EUR 的最低月度投注门槛,本公司保留拒绝该提款申请的权利。

6.8 提款前的最低资金展期为x1(一)。如果资金的赌注(下注金额)低于存款金额,我们保留取消所有奖金的权利,并保留上次存款金额的10%(百分之十)(但不低于0.5 EUR )的佣金作为支付费用,如果您的账户余额已被银行卡或银行转账收取,则保留15%(百分之一五)的佣金。

6.9 您同意,如果您涉嫌欺诈、勾结或非法活动,公司保留取消任何提款的权利。

6.10 公司将尝试在付款方式方面满足您的愿望,但无法保证使用您喜欢的付款方式。因此,公司可能会使用与您要求用于处理提款的支付系统不同的支付系统进行支付。 .

6.11 All withdrawals are processed according to our monthly withdrawal limits and taking into consideration the VIP status of the customer requesting the withdrawal.

Level 1 Level 2 Level 3 Level 4 Level 5
EUR Per day / Month 500 / 7,000 500 / 10,000 800 / 12,000 1,000 / 15,000 1,500 / 20,000
NOK Per day / Month 5 000 / 70 000 5 000 / 100 000 8 000 / 120 000 10 000 / 150 000 20 000 / 200 000
HUF Per day / Month 200,000 / 2,800,000 200,000 / 4,000,000 320,000 / 4,800,000 400,000 / 6,000,000 600,000 / 8,000,000
PLN Per day / Month 2 000 / 31 500 2 000 / 43 000 3 200 / 50 000 4 000 / 60 000 6 000 / 85 000
NZD Per day / Month 1,000 / 14,000 1,000 / 20,000 1,600 / 24,000 2,000 / 30,000 3,000 / 40,000
CAD Per day / Month 750 / 10,500 750 / 15,000 1,200 / 18,000 1,500 / 23,000 2,300 / 30,000
USD Per day / Month 500 / 7,000 500 / 10,000 800 / 12,000 1,000 / 15,000 1,500 / 20,000
CZK Per day / Month 12 500 / 175 000 12 500 / 250 000 20 000 / 300 000 25 000 / 375 000 37 500 / 500 000
AUD Per day / Month 800 / 10,500 800 / 16,000 1,200 / 20,000 1,600 / 24,000 2,500 / 35,000
CHF Per day / Month 500 / 7.000 500 / 10.000 800 / 12.000 1.000 / 15.000 1.500 / 20.000
CLP Per day / Month 350,000 / 5,000,000 350,000 / 7,000,000 550,000 / 8,500,000 700,000 / 10,500,000 1,050,000 / 14,000,000

6.12 The customer's VIP level is determined by the activity during 90 (ninety) calendar days prior to the submission of the withdrawal request and can be changed depending on the ratio of deposits and withdrawals which were made and bonuses which were received. The status of a customer who hasn't been actively placing bets for a month is automatically lowered to the lowest level.

6.13 在任何时候,客户的账户上最多可以有3(三)笔待处理提款。

6.14 公司保留根据个人时间表付款的权利,设定每笔交易的最低和最高金额以及交易的时间,这可能因提款方式、您的账户级别或其他相关因素而异。

6.15 Requests to withdraw funds are worked through by the financial department within 3 (three) business days after the request is made and/or 3 (three) business days after the last withdrawal request was paid out, provided all other conditions are met and checks are completed, as outlined in the Terms. 金融部门代理人在格林尼治标准时间周一至周五早上6点至下午5点处理提取货币资金的请求。您同意您熟悉并同意该提款时间表。在财务部门处理完转账请求后,处理付款的任何后续延迟公司概不负责。

6.16 公司可能会延迟处理您的提款请求,以检查您的身份、账户余额、资金来源以及您是否遵守条款。在这种情况下,公司可以开始和/或参与和/或帮助调查情况,您同意在任何此类调查中提供支持和协助。公司保留推迟执行任何付款或提供奖金总额的权利,直到条款中列出的所有验证程序和检查成功完成。

6.17 公司将客户资金与自己的资金分开存放在专门的客户银行账户中。这种设置确保了客户账户中的资金在破产时保持安全。因此,如果我们破产,您的资金将受到保护,并将退还给您。

6.18 如果账户持有人在180(一百八十)天内未登录其账户,则该账户将被视为“非活跃账户”。在账户处于非活动状态时,我们每月可能会向您收取5 EUR / 25 PLN / 50 NOK / 10 AUD / 10 CAD / 5.5 CHF / 125 CZK / 2000 HUF / 10 NZD / 5 USD / 5.000 CLP或等值的账户货币管理费。我们有权自行更改每月的管理费,恕不另行通知。如果账户余额低于5 EUR / 25 PLN / 50 NOK / 10 AUD / 10 CAD / 5.5 CHF / 125 CZK / 2000 HUF / 10 NZD / 5 USD / 5.000 CLP或以您的账户货币计算的等值金额,则将收取全部金额。余额为零时,不再收取行政费用。

6.19 如果发生软件故障、错误的财务交易等,公司有权从客户账户中注销错误的应计资金,并承诺在检测到此类故障后的30(三十)天内,将因技术问题而错误注销或未计的所有金额退还给客户账户。

6.20 如果公司错误地(由于奖金表中的技术错误、人为因素或其他错误导致的错误)用不属于客户的资金补充了客户的账户,则该金额将被视为公司的财产,并将从客户的账户中扣除。如果客户在发现错误之前提取了不属于他的资金,那么错误支付的金额(在不影响客户的法律手段和行为的情况下)将被视为客户对公司的债务。如果余额补充不准确,客户必须立即通过电子邮件通知公司。

6.21 严禁以任何形式在客户之间转移资金。公司保留屏蔽所有涉及转账的账户、扣除任何奖金并向相关部门报告此类活动的权利。

6.22 在任何时候,公司有权注销您账户余额中的正余额,以贷记您欠公司的金额。

6.23 您全权负责支付与使用本网站服务的任何胜利相关的所有税款、收款和其他支出。您同意赔偿公司因政府机构向我们提出的任何责任或要求而可能产生的所有费用或损失,这些责任或要求是由于预扣或支付税款的要求或与您的提款请求或收入有关的类似要求

奖金和促销

7.1 我们可能会不时向客户提供促销激励措施,如奖金、免费旋转、会员积分和/或其他特别优惠(在这些通用条款和条件中称为“奖金”或“促销”)。一些促销活动要求您存入规定的最低金额的存款(“关联存款”),才能获得相同的资格。您理解并同意,除了这些通用条款和条件外,此类促销活动还有自己的条款和条件。这些都列在网站的相关部分。如果这些促销、奖金和特别优惠的条件出现问题,相关促销条款和条件将优先于这些通用条款和条件。

7.2 任何奖金优惠仅限于每人一个、家庭、家庭地址、电话号码、个人或共享计算机(如学校、公共图书馆或工作场所)以及个人或共享IP地址。

7.3 我们保留拒绝向任何客户发放奖金、拒绝任何形式的奖金、取消参与任何促销活动以及永久或暂时禁止任何客户或一群客户参加本网站的促销计划的权利。如果对我们的促销活动有任何争议(包括但不限于资格、使用、滥用、公平竞争、奖金计算和下注要求),公司的决定将是最终的,不可协商。

7.4 任何被排除的司法管辖区的居民不得注册或利用任何促销活动。

7.5 所有促销活动仅限于 亚美尼亚、突尼斯、波斯尼亚和黑塞哥维那、印度尼西亚、格鲁吉亚、马来西亚。

7.6 我们所有的奖金都有下注要求,这意味着您必须下注一定的金额才能提取奖金。这一要求表示为适用于奖金金额、奖金金额和相关存款金额或此类促销活动产生的奖金金额的乘数(取决于相关促销活动的条款)。例如,x5(五)的下注要求意味着您必须下注相应金额的五倍。适用于每次促销的招摇要求在网站专门用于此类促销的相关部分以及条款中列出。

7.7 不同的游戏对下注要求的贡献率不同:

类别 贡献
老虎机*(以下列出的除外)、刮刮卡和基诺 100%
所有真人游戏 10%
所有桌上游戏和纸牌游戏 10%
视频扑克 10%
Plinko 10%
累积奖金老虎机 无法使用奖金进行游戏
Slingo 游戏 无法使用奖金进行游戏
Bingo 游戏 无法使用奖金进行游戏

7.8 特殊游戏会将50%的赌注计入下注要求。特别游戏列表是: Crazy Time, Dream Catcher, Dream Catcher First Person, Monopoly.

特殊游戏会将10%的赌注计入下注要求。特别游戏列表是: Double Roll, Spin Strike, Wicket Blast, Plinball, Golden Treasure, Dice, Keno, Wheel, Tower, Mines, Slider, Carnival X, Pengu Sport, Mine Slot, Flip n Win, Topo Mole, Dragon&Wizard Fly2Win, Super Card Rush, Mine Slot 2, Royal Drop, Chicken Banana, Numbers Factory, Instant Blitz, Piggies and the Bank Click-A-Win, Football Golden Cup, Arrow Chase, K-Pop Drop, Lucky Lotto Turbo, Cats Balls, Chicken Shot, Wheel Out, Pirate Fortune Tap, Dungeon Challenge.

7.9 被排除在外的游戏为下注要求贡献了0%的赌注。排除在外的游戏列表是:Book of Sun Multichance, Jack and the Beanstalk, Starburst XXXtreme, Leprechaun Riches, Sticky Bandits, Goldilocks, Sakura Fortune, Dead or Alive, Dead or Alive 2, Joker Pro, Muay Thai Champion, To Mars and Beyond, Coin Miner, Spaceman, Mines, Hi Lo, Mining Madness, Banca Francesa, Skyliner, Mines (Pascal), Bet With Streamers, Hamsta, Fury Stairs, Ball&Ball, Magic Keno, Save The Princess, Turbo Mines, Dogs’ Street, Fruit Towers, Fast Fielder, Bubbles, Piggy Tap, Flip n' Spin, Chicken Road, Chicken Road 2.0, Aviator, Rock Paper Scissors, Mines Grand, Ham$ter, Baccarat Without Sidebets, Mini Baccarat, Mines, CoinMiner, Happy Fishing Lightning, Mines 2, Mines BB, Mummy's Mines, Spooky Pumpy Mines, Star Mines, Royal Towers, Jack And The Beanstalk Remastered, Coin Miner, Poker Sweeper.

7.10 此外,当帐户上有活动奖金时,禁止游戏一律无法游玩。禁止游戏列表为: 10x Rewind, Le Kaffee Bar, Scarab Treasure, Fruit Loop, Aztec Emerald, Wild Hearts, Starfang, Guardians of Inari, Legend of Hydra Power Zones, Ishtar Power Zones, Vikings Empire Treasures, Cave of Fortune, Stunning Cube, Dr. Jekyll & Mr. Hyde, Sugar Pop 2, Sugar Pop, Spinfinity Man, Take the bank, Mr Macau, Take the Kingdom, Legend of the Nile, The Hive, Mystic Hive, Take Santas Shop, Tower of Fortuna, Thai Blossoms, Stay Frosty, Triple Juicy Drops, Enchanted, Pinocchio, Fruit bat crazy, Viking Voyage, Total OverDrive, Back to venus, Take Olympus, Lava Gold, Return to Paris, WBC Ring Of Riches, Zorro Wild Heart, Crazy Jungle, Johnny the Octopus, Johnny the Octopus HR, Magic Crystals, Minesweeper, Minesweeper HR, Redbeard & Co., Secondary game, White Rabbit, Lil Devil, Crazy Gems, Diego Fortune, Fruity Frost, Gnomes' Gems, Happy Chinese New Year, Hell's Band, Hunting Party, Kailash Mystery, Kangaliens, Nord's War, Poisoned Apple, The Witch, Wild Galaxy, Zodiac, Mighty Moon, Clover Wheel, Neon Bananas, Defenders of the Monastery, Extra Liner Jackpot, Hot Dragon, Amu Tep, Tizona, Astro Legends Lyra and Erion, The Sword and the Magic, Romance V, Sushi Yatta, Towering Pays Excalibur, Elite of Evil Portal of Gold, Jasons Quest, Euro Golden Cup, Gods of Power, Maya U Max, Empire Shields, Fruit Punch KO, Star Supreme, Spirits Of The Valkyrie, Candy Tower, Marvelous Furlongs, Knockout Football Rush, Fly, London Hunter, Jellyfish Flow, Big 500 Slot, Cops N Robbers Megaways, Tiki Tastic, Da Winci, Bullion Bars, Jungle Falls, Paint, Gifts of Ostara, Gladiators Go Wild, Phantasmic Fortunes, Secrets Of The Sorcerer, Steam Spin, Raigeki Rising x30, Wild Mine, Gates of Babylon, Dino Odyssey, Monkey God, Bangkok dreams, Age of Dragons, Age of Ice Dragons, Wildcraft, Sky Hunters, Beers on reels, Firedrakes Fortune, Agent 51, Finnegans Formula, Age of Huracan, Double Joker, Tree of Gold, Desert Gem, Speakeasy Boost, Joker Times, Blazing Bull 2, Jewels of Jupiter, Joker Times Xmas Edition, Atlantis Thunder, Burning Diamonds, Griffins Quest, Pawprints of Purrsia, Griffins Quest Xmas Edition, Joker Leprechauns, Pearls of Aphrodite, Atlantis Thunder St Patricks Day, Hattrick Heroes, Hercules: Do Or Die, Secrets of the Nile, Gold Bonanza, Ali Babas Luck, Leprechauns Magic Megaways, Ali Babas Luck Megaways, Lucky Clucks, Vampire: The Masquerade - Las Vegas, Beautiful Bones, Castle Builder 2, Cool Buck 5 Reel, Immortal Romance, Peek-a-Boo - 5 Reel, Santas Wild Ride, Scrooge, Stardust, Tomb Raider- Secret of the Sword, Untamed Giant Panda, 11 Champions, Pirates Quest, Amber Sterlings Mystic Shrine, Thunderstruck Wild Lightning, Lara Croft Temples and Tombs, Tiki Mania, Banana Drop, Royal Mint Megaways, Diamond King Jackpots, Atlantis Rising, Jurassic Park Remastered, Big Bad Beasts, Zombie Hoard, Age of Conquest, Augustus, Golden Stallion, Incan Adventure, Africa X Up, Chronicles of Olympus X Up, Blood Suckers, Blood suckers 2, 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Ways of the Phoenix, Galactic Streak, Bombs, Gem Splash Marilyn Monroe, Wild Lava, Bronco Spirit, Golden Beauty, 3 Kingdoms Battle of Red Cliffs, Jungle Gorilla, Queen of Gold, Gold Train, The Champions, Emerald King, Wild Depths, Blaze of Ra, Wild Swarm, Bison Battle, The Shadow Order, Land of Zenith, Fat Drac, Crown of Valor, Dwarfs Gone Wild, Parrot Bay, Tommy Guns Vendetta, Alchemy Ways, Million Dracula 2, Million Zeus, Nefertitis Riches, Million 88, Solomon The King, Million 777, Super 20 Stars, Arcade Bomb, Reel Heist, Piggy Pirates, Spin Town, Win Escalator, Well of Wishes, Jewel Scarabs, Aztec Spins, Reel Keeper, Wild O Clock, Lucky Fridays, Dragons Fire Infinireels, Ancients Blessing, Cobra Queen, Cash Ultimate, Night Roller, The Wisecracker Lightning, Lions Hoard, Beriched, Get the Gold Infinireels, Fa Fa Babies, Ras Legend, Three Musketeers, Dragons Fire Megaways, Royal Gems, Atlantis (Red Tiger), Gems Gone Wild Power Reels, 5 Families, Hoard of Poseidon, Golden Tsar, Aurum 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Wild, Wolf Haven, Wombaroo, Blazing Tiger, Jesters Joy, Prosperity Journey, Book of 8 Riches, Alice and the Mad Respin Party, Bonsai Spins, Red Hot Volcano, Clovers of Luck, Ocean Drive, Dwarfs Fortune Easter, Magical Reels, 4 Corners of Rome, Risque Megaways, Aped, Pile Em Up, Bolt X Up, Riot 2 BNB, Fluxberry, 1 Reel Panther, Stumpy McDoodles 2, Golden Forge, Zaidas Fortune, Cave of Gold, Candy Gold, Under the Bed, Ambiance, Booming Seven Deluxe, Booming Bananas, Chilli Chilli Bang Bang, Basic Instinct, Vegas High Roller, Golden Tiger, Roo Riches, Super 15 Stars, Macau High Roller, 9 Pyramids of Fortune, Oink Farm, Cannon Cove, Ali Babas Luck Power Reels, Lucky Mermaid, Spin Warrior Boom Pot, 1 Reel Reef, Rise of the Genie, Apache Way, Timelines, Majestic Mysteries Power Reels, 777 Super Big BuildUp Deluxe, Ark of Ra, Wild Marlin Big Game Fishing, Plingoball, Amazon Kingdom, Lucky Adam, Treasures of Kilauea, Piggy Luck, Super 25 Stars, 10001 Nights Megaways, Arabian Secret, Mad Cars, 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7.11 您将首先下注您的真实货币余额。一旦真实货币余额被完全下注,您将开始下注您的奖金余额。

7.12 赌场奖金必须在收到奖金后的10(十)天内满足博彩要求,体育奖金必须在30(三十)天内达到博彩要求。一旦此期限到期,可用奖金和由此产生的任何奖金都将作废。

7.13 试图在满足下注要求之前提取资金的客户的奖金余额和由此产生的所有奖金都将作废。

7.14 一旦满足全部下注要求,相应的奖金和任何衍生奖金都将在真实的货币钱包中释放,并可根据我们的提款规则进行提款。

7.15 如果您领取了任何免存款免费旋转,则表示您同意此促销活动的奖金上限为 80 EUR / 360 PLN / 800 NOK / 120 AUD / 120 CAD / 88 CHF / 2 000 CZK / 32.000 HUF / 160 NZD / 80 USD / 80.000 CLP,并且需要对由此产生的奖金完成 40 倍(x40)的投注要求。

7.16 除非特定促销规则另有规定,否则任何奖金均须符合以下要求:

  • 任何无存款赌场奖金的下注要求为x40(四十)。任何此类奖金的最高提款限额为收到奖金金额的五(5)倍。例如,20 EUR (二十)或等值的账户货币无存款奖金的最高提款限额为100 EUR 。任何超过100 EUR 或以您的账户货币计算的等值奖金都将不符合提款资格,在提款阶段将被作废并从账户余额中删除。
  • 任何存款娱乐城奖金的投注要求均为初始存款金额与所获奖金总额的35(三十五)倍。此类奖金的最高提款限额为所获奖金金额的10倍。例如,10 EUR / 45 PLN / 100 NOK / 15 AUD / 15 CAD / 11 CHF / 250 CZK / 4000 HUF / 20 NZD / 10 USD / 10.000 CLP的存款奖金,其最高提款限额为100 EUR 。超过100 EUR 的任何赢利均不符合提款条件,将在提款阶段作废并从账户余额中扣除。

7.17 所有提款都将接受审计和游戏审查,以及账户验证过程。

7.18 我们的奖金仅用于娱乐目的。如果奖金或存款未按预期使用(用于休闲博彩和游戏),我们将认为此类行为违反了条款。

7.19 It is strictly prohibited to engage in any promotion abuse. This includes, but is not limited to:

  • any and all minimum risk strategies, for example, low risk roulette bet (any bet spread combination on roulette games covering 24 (twenty-four) or more of the 37 (thirty-seven) unique spots on the table);
  • placing individual bet amounts greater than 100 EUR before wagering is met;
  • moving from low weighted or un-weighted games (in the context of contribution to wagering requirements) to a high weighted game after large wins for the purpose of clearing wagering requirements;
  • from high risk betting to low risk betting after a big win, for the purposes of clearing wagering requirements;
  • two-tier betting;
  • playing games with an active bonus to build up value, converting the bonus and then cashing out the accumulated value afterwards – for example by starting and delaying a game round, bonus feature, and completing this after meeting bonus wagering requirements, losing a bonus or with a subsequent deposit;
  • other strategies, taking advantage of any software, bug or failure, or participating in any form of activity that we, in our sole and absolute discretion, deem to be abusive.

7.20 如果您参与任何推广滥用、欺诈或操纵行为,将被视为违反本条款。在这种情况下,除了我们可以采取的其他补救措施外,我们保留取消您参加的所有促销活动的权利,取消并没收由此获得的所有奖金,并阻止您参加未来的促销活动。

下注与博彩

8.1 下注时,您有责任检查下注的所有细节是否正确。

8.2 一旦您下注,您将无法取消。我们保留拒绝任何下注或取消任何已下注的权利,由我们全权自行决定。

8.3 您接受并同意网站上的游戏结果由随机数生成器定义,并且您接受所有此类游戏的结果。您同意,如果您屏幕上显示的游戏结果与网站使用的游戏服务器不一致,以游戏服务器上的结果为准。您同意,我们的记录将是确定您参与相关在线博彩活动的条款和情况以及参与结果的唯一充分证据。

8.4 我们不承担在博彩中可能造成的任何损失或损害责任。

8.5 如果对赌注或奖金存在分歧,公司的决定是最终的,不可协商。

欺诈、非法和不当使用

9.1 本网站仅可用于个人娱乐目的。以下活动是严格禁止的,将被视为严重违反这些通用条款和条件:

  • 出于商业目的或以他人的名义或利益使用本网站;
  • 参与任何欺诈活动,包括但不限于使用任何信用卡/借记卡或其他支付方式或不属于您的资金,在资金被召回/有争议的情况下;
  • 使用任何形式的作弊或其他手段获得不公平的优势或影响,包括但不限于利用软件错误、漏洞或缺陷,使用软件或硬件自动化、扭曲或影响投注结果;
  • 与其他客户或第三方串通。这包括但不限于为他人的利益行事、分享信息、与他人合作或协调;
  • 使用不公平的投注模式或策略,如相等、零或低保证金投注、风险最小的投注、对冲投注,或以我们认为系统被滥用、保证获胜或风险最小化的方式进行投注;
  • 从事洗钱、资助恐怖主义或任何其他犯罪活动;
  • 威胁、骚扰或虐待其他客户或我们的员工;
  • 试图攻击、未经授权访问或阻碍网站、存储网站的服务器或连接到网站的任何服务器、计算机或数据库的操作,试图绕过我们的安全系统;
  • 试图复制、反向工程、反编译、修改、获取与网站相连或由网站使用的软件的源代码或其他信息,以及试图删除或隐藏此类软件上的任何专有声明,或将其用于个人娱乐以外的任何其他目的;
  • 试图将您的账户出售或转让给他人或获取他人的账户。

9.2 您同意不对网站或其声誉造成损害。

9.3 我们保留不时对客户的博彩活动进行游戏审查/审查的权利,以验证是否符合条款。如果在此类审查中,客户似乎参与了策略,利用任何软件或系统缺陷或故障,或参与了我们认为滥用的任何形式的活动,我们保留撤销该客户获得任何促销的权利,取消从促销中获得的任何奖金,以防止有权获得其他促销活动或关闭客户帐户。

9.4 如果我们合理怀疑您参与了欺诈、任何非法或不正当活动,或以其他方式违反了条款,我们保留自行决定采取以下任何行动的权利,无论是否发出通知:

  • 立即屏蔽您的账户并暂停您访问网站和/或其服务,在调查期间暂停所有未决的提款请求和向您支付的其他款项;
  • 永久关闭您在本网站和我们平台上的所有其他合作伙伴网站的帐户,并拒绝在未来使用本网站和合作伙伴网站;
  • 作废所获得的任何奖金,取消任何未决提款,并没收您账户的真实余额;
  • 取消您账户上的任何奖金余额和/或限制您未来参与我们的奖金和促销活动,或拒绝向您提供奖金和促销优惠;
  • 联系相关当局,告知他们任何涉嫌非法活动和/或收取您欠公司的任何款项。

9.5 公司保留在发生涉嫌欺诈、非法或其他可疑活动时通知相关政府机构以及其他在线赌场运营商、在线服务提供商和银行、支付和信用卡处理商、电子支付提供商以及金融机构的权利。就你方而言,你方同意对此类活动的调查提供充分合作。

责任限制

10.1 您接受并同意,公司对您使用软件的方式不承担任何责任或控制权。您同意使用公司的服务完全由您决定,并且您同意了解并接受所有可能的风险。 .

10.2 公司不承担任何协议、非法行为、疏忽、伤害或任何规模的损失的责任,包括但不限于数据、收入、声誉的损失,以及公司目前无法预见的任何损失。

10.3 公司、软件提供商、我们的任何附属公司或关联方均不会对以下情况的任何损失、费用或损害承担任何责任:

  • 您因输入错误信息而犯的任何错误;
  • 任何形式的欺诈、虚假或误导活动;
  • 公司决定不接受您的存款、拒绝开立您的账户或决定暂停或关闭您的账户;
  • 延迟接收或接受存款或延迟提取以完成身份和其他检查程序;
  • 根据适用法律,将您的账户用于可能被视为非法的目的;
  • 在正确输入您的用户名和密码后进行的任何操作和交易;
  • 未经批准使用与您或您的账户相关的数据;
  • 由于任何原因无法使用本网站或无法访问本网站;
  • 第三方使用您的用户名和密码执行的任何操作或交易;
  • 网站访问质量低(或无法访问);
  • 公司无法直接控制的任何情况,包括与设备和软件(包括计算机病毒和软件)、数据传输系统、电话或其他通信方法有关的问题,或与您的互联网服务提供商有关的问题;
  • 由于您或在您、公司或任何其他监管支付的公司之间传输数据的任何其他组织使用的连接功能不正确而导致的任何交易损失;
  • 未收到的任何电子通信;
  • 代表政府采取任何行动的结果或不可抗力情况;
  • 如果根据客户所在国家的适用法律,参与游戏/博彩是非法的;
  • 网站或其中使用的软件中的任何错误、遗漏、打字错误、漏洞;
  • 您违反本条款的任何直接或间接结果。

网站变更

11.1 公司保留随时自行决定对条款进行任何更改的权利。

11.2 任何变更自本条款所示日期起生效。您有责任在每次使用网站时检查条款的更新情况。

11.3 当您在做出任何更改后继续使用本网站时,您同意这些更改,无论您是否收到有关更改的事实通知或已熟悉这些更改。如果您不同意任何更改,您必须停止进一步使用本网站。

通知

12.1 您同意以电子方式与我们联系。我们会不时在网站上发布电子信息,和/或通过电子邮件与您联系。您必须向我们提供正确的联系方式,否则公司将不对您未及时收到信息负责。所有信件,包括电子通信,均视为“书面”信件,且在发出后5(五)个工作日内收到。公司有权但没有义务以书面形式进行沟通。如果您对网站或条款的使用有任何疑问,请联系我们:support@alfcasino.com。

投诉处理流程

13.1 您可以通过电子邮件联系我们的客户服务:support@alfcasino.com。

13.2 投诉在客服处处理,当客服无法立即解决时,可以向公司其他部门处理。应合理告知客户其投诉的状态。

13.3 “争议”的定义是指任何投诉:

  • 与客户的博彩交易的结果有关;
  • 未在公司投诉程序的最初阶段得到解决。

13.4 客户支持团队将通过支持电子邮件收件箱对您的查询做出初步回复。如上文所述,如果最初的回复引起投诉,客户支持团队将建议您以书面形式将详细投诉发送至:complaints@alfcasino.com

13.5 根据适用的数据立法,为了充分识别提交投诉的客户是合法账户持有人,您应提供包含:

  • 账户用户名;
  • 账户上注册的全名;
  • 从注册的电子邮件地址发送投诉电子邮件;
  • 电子邮件主题包含投诉原因;
  • 投诉的详细摘要/解释;
  • 与投诉相关的具体日期和时间。

13.6 在收到处理争议所需的信息后,投诉解决委员会将修改您的案件,并就所提出的问题向您提供答复。

13.7 我们将在收到投诉后10(十)天内将投诉结果告知您。如果投诉异常复杂,并且调查的性质需要更多的时间来完成,则可以进一步延长这一期限。

13.8 If you are unsatisfied with the resolution of your complaint by the Complaints Resolution Committee please feel free to explore further external dispute resolution options here.

13.9 您承认并同意,您仅与本公司签订合同,提供本网站上提供的所有服务。您同意不向参与网站运营的任何第三方提出任何索赔或争议,包括但不限于软件供应商、游戏供应商、赔率供应商、支付提供商、支付处理器和支付代理。

适用法律和司法管辖权

14.1 根据本条款或您使用本网站而产生的或与之相关的任何法律索赔或争议应根据适用法律解决。

其他的领土限制

15.1 根据游戏提供商政策的要求,某些游戏可能在某些司法管辖区不可用,这些政策可能会不时发生变化。通过使用这些游戏,您保证自己不是本节所述的相应受限司法管辖区的居民。

15.2 NetEnt游戏在以下司法管辖区不可用:阿富汗、阿尔巴尼亚、阿尔及利亚、安哥拉、澳大利亚、巴哈马、比利时、博茨瓦纳、保加利亚、哥伦比亚、克罗地亚、捷克共和国、丹麦、厄瓜多尔、爱沙尼亚、埃塞俄比亚、法国、格鲁吉亚、加纳、圭亚那、香港、伊朗、伊拉克、以色列、意大利、科威特、拉脱维亚、立陶宛、墨西哥、纳米比亚、尼加拉瓜、朝鲜、巴基斯坦、巴拿马、菲律宾、葡萄牙、罗马尼亚、新加坡、西班牙、,苏丹、瑞典、瑞士、乌克兰、叙利亚、台湾、特立尼达和多巴哥、突尼斯、乌干达、联合王国、美利坚合众国、也门、津巴布韦、加拿大。

15.3 除上述内容外,《类人猿星球》老虎机不适用于阿塞拜疆、中国、印度、马来西亚、卡塔尔、俄罗斯、泰国、土耳其、乌克兰、瑞士、匈牙利、新西兰、西班牙、葡萄牙、比利时、加拿大、斯洛文尼亚、Middle East、斯洛伐克。

15.4 维京人电动老虎机在以下司法管辖区不可用:阿塞拜疆、柬埔寨、加拿大、中国、法国、印度、印度尼西亚、老挝、马来西亚、缅甸、巴布亚新几内亚、卡塔尔、俄罗斯、韩国、泰国、土耳其、乌克兰、美利坚合众国、西班牙。

15.5 Narcos电动老虎机在以下司法管辖区不可用:印度尼西亚、韩国、西班牙。

15.6 街头霸王电动老虎机在以下司法管辖区不可用:安圭拉、安提瓜和巴布达、阿根廷、阿鲁巴、巴巴多斯、巴哈马、伯利兹、百慕大、玻利维亚、博内尔、巴西、英属维尔京群岛、加拿大、开曼群岛、中国、智利、克利珀顿岛、哥伦比亚、哥斯达黎加、古巴、库拉索、多米尼克、多米尼加共和国、萨尔瓦多、格陵兰、格林纳达、瓜德罗普、危地马拉、圭亚那,海地、洪都拉斯、牙买加、日本、马提尼克岛、墨西哥、蒙特塞拉特、纳瓦萨岛、巴拉圭、秘鲁、波多黎各、萨巴岛、圣巴泰勒米岛、圣尤斯特歇斯岛、圣基茨和尼维斯岛、圣卢西亚、圣马腾岛、圣马丁岛、圣皮埃尔和密克隆岛、圣文森特和格林纳丁斯、韩国、苏里南、特克斯和凯科斯群岛、美利坚合众国、乌拉圭、美属维尔京群岛、委内瑞拉、西班牙。

15.7 此外,环球怪兽游戏(德古拉、黑湖生物、隐形人)只能在以下管辖区玩:安道尔、亚美尼亚、奥地利、阿塞拜疆、白俄罗斯、波斯尼亚和黑塞哥维那、塞浦路斯、芬兰、格鲁吉亚、德国、希腊、匈牙利、冰岛、爱尔兰、列支敦士登、卢森堡、马耳他、摩尔多瓦、摩纳哥、黑山、荷兰、北马其顿、挪威、波兰,俄罗斯、圣马力诺、塞尔维亚、斯洛伐克、斯洛文尼亚、土耳其、乌克兰、瑞士、西班牙、比利时、UAE。

Sports Betting Rules

16.1  If you are unsure about the rules related to placing a bet on any sport or market, you can refer to this page to find them all explained in full.

16.2 The minimum amount for a bet is 1 EUR. Your maximum amount for a bet differs between sports and regulatory jurisdiction. When customers place a bet, they will see the allowed value specified in the field.

16.3 The operator’s rights:

  •  Reserves the right to refuse the whole or any part of any bet request for any reason and at our sole discretion.
  •  May void/cancel the bets: Individual bet requests may be reviewed, and an alternative price or stake offered at our sole discretion. In cases where placed after the outcome of an event is known or after the selected participant or team/participant has gained a material advantage.
  •  To void any bet that may have been accepted when the account did not have sufficient funds to cover the bet. If an account has insufficient funds because of a deposit that has been cancelled by the payment processing party, the operator reserves the right to cancel any bet that may have been accepted retroactively.
  •  To void any or all bets made by any person or group of persons acting to defraud us.
  •  To cancel any bets from customers who place money on an event where they are in any way involved, as participants, referee, coach etc. Also, the operator reserves the right to withhold payment and void the bets if reasonable grounds of to suspect the match-fixing or breach of integrity of the event.

16.4 There are 3 main ways to wager, that define betting types, and have their specifics to determine final odds and winnings.

  •  Single - a betting type with a single selection/outcome. The winnings are determined by multiplying the stake and the selected market’s odds;
  •  Multiple - a betting type, consisting of 2 or more selections/outcomes. The winnings are determined by multiplying each selected market’s odds by the stake. Winnings depend on correctly predicting all selections/outcomes;
  •  System - a variation of Multiple betting type, consisting of 3 or more outcomes. In a system bet, each event’s selected outcome is linked at least once with another event’s outcome, forming chosen combinations of all selected outcomes. The winnings are determined by summing up the winnings from all correctly predicted combinations of events’ outcomes;

16.5 Customers cannot cancel or change a bet once the bet has been placed and confirmed (the bettor can only use Cash out option).

16.6 We do not accept wagers where two or more objects will affect each other. Even if a customer will have such a bet accepted by mistake, we will cancel such bets afterwards. In such circumstances bets can also be cancelled after the result has been determined. The whole bet would be cancelled, even if parts of it are valid.

16.7 In situations where we believe that a bet is placed after the outcome of an event is known or after the selected participant or team/participant has gained a material advantage - we reserve the right to void the bet, win or lose.

16.8 Bets will be accepted up to the advertised start time. If a bet is inadvertently accepted which includes an event after its start time, unless it is a live-betting event, the match/bet will be treated as a non-runner.

16.9 Irrespective of which betting odds format you select for odds to be shown in your customer account, all bets will be settled based on decimal odds.

16.1 Multiple bets that combine different selections within the same event are not accepted. (unless it is Betbuilder feature)

16.11 When an event is cancelled, all related bets will be void automatically and accounts refunded. If any match is abandoned due to injury or bad weather etc. all bets that have already been settled until the time of abandonment will stand.

16.12 The operator does not accept any responsibility for typing, human or palpable errors, which lead to obvious price errors. In such cases all bets will be deemed void.

16.13 Winnings will be credited to the Customer’s account following confirmation of the final and officially announced result.

16.14 The betting events shall be deemed to have occurred even though they have not actually finished if match has already lasted at least:

  •  Football – 60 min
  •  Basketball NBA – 40 min
  •  European basketball or in case of playing according to the FIBA and WNBA rules – 35 min
  •  Ice Hockey NHL – 54 min
  •  Other Ice Hockey – 50 min
  •  American Football - 50 min
  •  Baseball – for result purposes: 5 innings, but for the outcomes of the betting markets ‘total’ and ‘handicap’ – at least 9 innings
  •  Handball – 50 min

16.15 Exceptional circumstances

16.15.1 These rules apply unless superseded by sports specific betting rules.

16.15.2 Abandonment: If the event does not conclude within 12 hours of the scheduled start time, all bets are voided.

16.15.3 Cancellations: If the event is cancelled, all bets are voided.

16.15.4 Postponements: If an event's start time is postponed more than 12 hours from the original scheduled time, all bets are voided. The exception has no bearing on the settlement of bets on tennis events. Bets remain valid until an eventual completion of the match.

16.15.5 Change of Opponents: If there is a change in opponents for an event, all bets are voided.

16.15.6 Change of Venue: If there is a change in venue, all bets are voided.

16.15.7 Periods of Time: If the length of the event is modified, all bets are voided.

16.15.8 Dead Heat: If there are more winners than expected, the winnings will be split proportionately.

16.15.9 Change of Surface: If there is a change in surface all bets will stand.

16.15.10 If a player/team name is misspelled, all bets will stand unless it is obvious it is the wrong player/team.

16.16 Dead heat rules

16.16.1 A dead heat is defined as an event in which there are two or more joint winning contracts.

16.16.2 In the case of a dead heat, the winnings made, and losses incurred by users are split according to the number of competitors. As a result, final odds may be less than 1, if dead heat is applied. The formula for this, along with relevant examples, are given below:

16.16.3 For' bets are decided using this equation:

16.16.4 Return = (Backer’s stake * (number of expected winners/numbers of actual winners)) * original odds.

16.16.5 For instance, if the user placed a for order of €20 on a horse at odds of 4.0 which then finished first in a dead heat with two other runners, their bet would be divided as follows:

16.16.6 (€20 * (1 / 3)) * 4 = €26,67

16.16.7 Profit/loss = return - backer’s stake = €6.67

16.16.8 Against' bets are worked out like this:

16.16.9 Return = ((1 - (expected amount of winners / number of actual winners) * original odds) / (original odds - 1)) * original liability.

16.16.10 For instance, if a user placed a sell order on the same event for €20 at odds of 4.0, their return would be calculated as follows:

16.16.11 (1 - (1 / 3) * 4.0 / (4.0 - 1)) * 60 = ((0.6667 * 4) / 3) = €53.33

16.16.12 Profit/loss = return - original liability = €53.33 - €60 = -€6.67

16.16.13 In the event of a dead heat in a multi-winner market, only contracts that are tied past the last winning position will be affected. Any winning contracts will then be divided by the number of places remaining.

16.17 All results should be based on the official source or official website of the competition in question. In cases where statistics or results from official sources are unavailable, or there is significant evidence that the website has incorrect information, the use of independent sources for settlement can be evoked. In cases of absence of consistent information, we will place bets based on in-house statistics.

16.18 Markets are generally settled shortly after the end of the event in question. Sportsbook provider may settle (or partially settle) some markets before the official result is declared, simply as a customer service benefit. However, Sportsbook provider reserves the right to change the market settlement if:

  •  The official result was different from the result on which sportsbook provider initially settled the market (for example, a result modified by the competent regulatory body shortly after an event); either.
  •  The entire market was declared void (for example, in case of suspension of the event).
  •  Sportsbook provider reserves the right to accept, limit or reject any bet before confirming it.
  •  If technical or system problems or human errors occur, sportsbook provider reserves the right to reverse the settled market or void the bet.
  •  If sportsbook provider re-settles a market, this could result in adjustments to the client's balance to reflect changes in the market settlement.

16.19 Non-participants and injuries.

16.19.1 If a player, team or other competitor has taken part in a sporting event after it has officially started and subsequently does not complete the event for any reason, any bets placed on that player, team or other competitor will be considered valid (i.e. bets on that player, team or other competitor will not be void).

16.19.2 In the event of an injury being announced in a market where the number of games or the price of runners remaining could significantly affect prices, e.g., top scorer/top run scorer, we reserve the right to void bets.

16.19.3 This could apply to bets placed between the publication of the news of the injury and the review of the market in question.

16.20 Selections not offered.

16.20.1 Sportsbook provider endeavors to always keep its markets up to date (so that potentially winning selections are always on offer in each market). However, should the ultimate winning team/individual/participant be unavailable for any reason, bets on other selections in the applicable market will stand (and will be settled in accordance with these and any other applicable rules).

16.21 Scoring Screens/Score Centre & Live Betting Information:

16.21.1 The score screens are indicative only and sportsbook providers will not be held responsible for bets placed on their basis. We do make every effort to ensure all live betting information is accurate, however, there may be situations where such information is incorrect. The score, result or time displayed and further information on site is for reference only. We assume no liability for the accuracy of information we provide for the live betting.

16.22 Cash Out.

16.22.1 Cash Out is a feature offered on various Sportsbook single and multiple bets. Cash Out allows you to modify your original bet and lock in a win or loss by settling your bet (or part of it) early, without having to wait for the event to end.

16.22.2 Acceptance of your Cash Out request is not guaranteed and may not be successful if, for example, the market suspends odds movement before your request has been processed, due to an unforeseen technical problem, or if the third-party provider covering the sporting event has not been able to continue coverage as originally agreed. Sportsbook provider reserves the right to suspend or disable the Cash Out feature at any time.

16.22.3 If your Cash Out request is successful, a "success" message will be displayed and your bet (or the relevant part of your bet) will be settled immediately and any winnings equal to the amount shown on the Cash Out button will be returned to your account. Immediately.

16.22.4 Sportsbook provider reserves the right to void settlement of a Cash Out if the bet or a market is settled in error (eg human or technical error). If Sportsbook provider re-settlement a bet, changes to the customer's balance may be made to reflect the changes in the settlement of the bet.

16.22.5 Cash out is not available for wagers placed with Free bets or Risk-Free bets.

16.22.6 Partial Cash Out allows you to cash out a part of your bet while leaving the remainder of your stake to run and be settled upon the final score.

16.23 Bet Builder

16.23.1 BetBuilder is a feature that allows users to create a bet by combining multiple selected outcomes from one event; e.g. including offered outcomes of the ‘number of goals scored’, ‘corners awarded’, ‘players to score’, or ‘yellow cards issued’, all within the same event. The odds for each selected outcome are combined to give a total odds price for the BetBuilder bet. This tool offers the flexibility to tailor specific bets based on predictions for how different aspects of a game can unfold. BetBuilder-eligible markets are indicated with a relevant icon on site. By default, if any individual selection is void (e.g a player did not take any part in the match), then the whole bet will be made void. However, before confirming a bet placement, there is an option to choose an alternative calculation of the compiled BetBuilder bet by activating a dedicated checkbox in bet slip. Then if any individual selection is void, re-priced odds without voided selection will be offered, as the default option, retaining other selected outcomes in-play until results are known. For any obvious pricing errors, the sportsbook provider reserves the right to cancel any bets placed at that wrong price.

Betting rules and regulations for specific sports

17.1 Football

17.1.1 Bets on football matches are accepted for the regular time (90 minutes and injury time added), unless otherwise stated. If the betting outcome hits the total or handicap, the bet is refunded. If such a bet is involved in a combination bet, the odds for it become 1.00.

17.1.2 Statistics like shots on goal, corners etc., are based on the number of statistics during the 90 minutes and injury time according to the official betting site data (e.g., UEFA). As for national competitions, statistical data is used from national competition’s official websites.

17.1.3 The result 0:0 is considered an even score.

17.1.4 Who will advance further in the tournament? Criteria by order: stage, place in a group, number of points, goal difference, goals scored.

17.1.5 A friendly match or an event with unusual game format has an additional informative indication on site, stating that match format can change. All match markets will be settled based on the actual result when the game finishes (excluding any extra-time).

17.1.6 First Goalscorer/Last Goalscorer: Bets will be settled according to which player scores the First Goal of the match. If the selected player does not start the match and enters the field of play before the first goal scorer market has been won, bets placed on that player in this market will stand. Any unlisted players will count as winners should they score the first goal of the match. In the event that the only goal of the match is an own goal, the No Goalscorer selection will be settled as a winner. If the selection comes on after the first goal already scored, the bets on first player to score on this selection will be void.

17.1.7 Interval Betting: Bets on specific timeframes/intervals, such as Match Result/Goals Scored/Corners/etc. After xx Minutes, will only take into consideration outcomes and occurrences relevant for the specified timeframe/interval. Other events and occurrences that happened outside the specified timeframe will not be taken into consideration for settlement purposes.

17.1.8 For the purposes of these markets, the occurrence is considered to have happened when and if it is executed, not when awarded by the referee. For example, settlement of Time of First Corner will only take into consideration when the corner is actually kicked. If the action needs to be re-taken, bets will be settled with the outcome achieved from the re-taken action.

17.1.9 Cards: Only cards shown to players currently on the pitch will count. Cards shown to managers or players on the bench at the time of receiving the card do not count. Any card shown after the full-time whistle will be disregarded.

17.1.10 Corners: Only corners that are taken will count. If a corner is re-taken, it will only count as one corner.

17.1.11 Run of play: In this type of bet, the leading team is the team which scores the first goal of the game. The change of the leading team during the game does not influence the way the bets are calculated.

17.1.12 Extra Time: All bets are settled after the official statement issued for the extra period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout. If the match does not go to an Extra Time [ET] all bets are void. Markets offering: 3W Money Line 1st Half 3W Money Line Draw No Bet To Win To Nil 3W Handicap Total Goals Number Of Team Goals Total Team Goals Teams Odd/Even Both Teams To Score 1X2 Rest Of The Match Teams Clean Sheet Goal Crazy Corners Corners 1st Half Double Chance Exact Score Odd/Even 1st Team To Score Last To Score 2nd - 10th Goal (Next Goal)

17.1.13 Penalties Shootout: All bets are settled on the official score for penalty shootout part only. If the match does not go to a penalty shootout all bets are void. Markets offering:

 Penalties HC & OU - all of the penalty kicks taken during shootout

 To Win Penalties

 Total Penalties Taken - all of the penalty kicks taken during shootout

 Total Team Penalties Converted - only converted penalties count for settlement

 Penalties Sudden Death - select if the shootout will exceed the first 10 penalties

 Penalties Exact Score

 Team GK X Penalty Save - Predict if the GK will make a save. If there is no save, all bets will be void.

 Team X Penalty Props - Predict specific method of penalty to be Scored/Missed. If the penalty is Scored/Missed in another way than the listed selections, bets will be settled as losers.

 Team To Take 1st Penalty

 Team To Take Last Penalty

 Team To Miss 1st Penalty Last

 Penalty Score/Miss First Penalty - Twentieth Penalty - choose per each Team if First, Second, Third... penalty taken will be either scored or missed

 Full-time result: This market will be settled on which team has won after regular time has expired or if there is a draw.

 Winning Margin: Pick which team will win and by what goal difference in regular time

 Correct score: This market will be settled on the correct score after regular time has expired.

 Total goals: This market will be settled on the sum of the goals for each team during regular time.

17.1.14 Half-time/full-time winners: This market will be settled on the result at half-time, including stoppage time from the first half, and the result at end of regular time, including stoppage time.

17.1.15 Team to score in both halves: This market will be settled on whether the team scores in regular time (including stoppage time) in both halves of the event.

17.1.16 Team to win both halves: This market will be settled on whether the team scores more goals than their opposition in both the first and the second half (including stoppage time).

17.1.17 Both teams score: This market will be settled on whether both teams will score over the course of the 90 minutes (including stoppage time).

17.1.18 Team Clean Sheet: This market will be settled on whether the stated team keeps a clean sheet (doesn't concede a goal) over the course of the 90 minutes (including stoppage time).

17.1.19 Winner and Both Team to Score: This market will be settled on the winner of the match combined with a prediction on whether both teams will score over the course of the 90 minutes (including stoppage time).

17.1.20 Both Teams to Score and over 2.5: This market will be settled on whether both teams will score over the course of the 90 minutes (including stoppage time) combined with a prediction on whether the total number of goals will be above or below 2.5.

17.1.21 Winner and over 2.5: This market will be settled on the winner of the match combined with a prediction on whether the total number of goals over the course of the 90 minutes (including stoppage time) will be above or below 2.5.

17.1.22 Half-time result and score markets: These markets will be settled based on the result of the game when the half-time whistle is blown (regular time plus any stoppage time).

17.1.23 Over/Under Goals: These markets will settle based on the number of goals scored at the end of regular time and any stoppage time. Penalties or extra-time will not be included.

17.1.24 Total Goals/Total Goals: 1st Half - Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined. Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half

17.1.25 Asian Handicaps: These markets will settle based on the final score at the end of regular time and any stoppage time. Penalties or extra time will not be included. The table below demonstrates possible scenarios and may be used, as reference for final settlements. Handicap Team Result Bet Result Handicap Team Result Bet Result 0 Win Win 0 Win Win Draw Stake refund Draw Stake refund Lose Lose Lose Lose -0.25 Win Win +0.25 Win Win Draw Half lose Draw Half win Lose Lose Lose Lose -0.50 Win Win +0.50 Win Win Draw Lose Draw Win Lose Lose Lose Lose -0.75 Win by 2+ Win +0.75 Win Win Win by 1 Half win Draw Win Draw Lose Lose by 1 Half lose Lose Lose Lose by 2+ Lose -1.00 Win by 2+ Win +1.00 Win Win Win by 1 Stake refund Draw Win Draw Lose Lose by 1 Stake refund Lose Lose Lose by 2+ Lose -1.25 Win by 2 or more Win +1.25 Win Win Win by 1 Half lose Draw Win Draw Lose Lose by 1 Half win Lose Lose Lose by 2 or more Lose -1.50 Win by 2 or more Win +1.50 Win Win Win by 1 Lose Draw Win Draw Lose Lose by 1 Win Lose Lose Lose by 2 or more Lose -1.75 Win by 3 or more Win +1.75 Win Win Win by 2 Half Win Draw Win Win by 1 Lose Lose by 1 Win Draw Lose Lose by 2 Half lose Lose Lose Lose by 3 or more Lose -2.00 Win by 3 or more Win +2.00 Win Win Win by 2 Stake refund Draw Win Win by 1 Lose Lose by 1 Win Draw Lose Lose by 2 Stake refund Lose Lose Lose by 3 or more Lose

17.1.26 Goal Method:

17.1.26.1 Free-Kick – Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.

17.1.26.2 Penalty – Goal must be scored directly from the penalty, with a penalty taker as named scorer.

17.1.26.3 Own Goal - If goal is declared as an own goal.

17.1.26.4 Header – Last touch of the scorer must be with the head.

17.1.26.5 Shot – All other goal-types not included above.

17.1.26.6 No Goal – Game ended 0:0.

17.1.26.7 Anytime Goalscorer: This market will be settled based on all players who scored at any time during the regular time and any stoppage time. Bets will be voided on players who take no part in the match. Own goals do not count for this market. Subsequent appeals or rulings will not be considered.

17.1.26.8 Team First Goalscorer: This market will be settled based on which player scores the first goal for their respective team during regular time and any stoppage time. Bets will be voided on players who take no part in the match. Own goals do not count for this market. Subsequent appeals or rulings will not be considered. If the selection comes on after the first goal already scored, the bets on first player to score on this selection will be void

17.1.26.9 Total Goals/Total Goals: 1st Half Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined. Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half.

17.1.26.10 Own Goal: Predict if there will be an own goal scored in the match.

17.1.26.11 Draw No Bet: This market will be settled on the full-time result. In the event of a draw all bets will be voided.

17.1.26.12 To advance markets: For tournaments featuring single-elimination and similar formats, this market will be settled on a match's final result, including extra time or penalties.

17.1.26.13 Over/Under Cards: These markets will settle based on the number of cards shown over the course of the 90 minutes (including stoppage time). Yellow card counts as 1, red card counts as 2, one yellow card and one red card counts as 3, two yellow cards leading to a red card as 3. Maximum card count per player is 3. Please note that cards shown to any player not taking part in the game (f.e. substitutes or substituted players including) or team managers do not count towards the total.

17.1.26.14 Over/Under Corners: These markets will settle based on the number of corners taken over the course of the 90 minutes (including stoppage time).

17.1.26.15 Total Team Corners: Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.

17.1.27 PlayerSpecials

17.1.27.1 Bets placed on players that take part at any point during the match will be considered valid unless stated in the market specific rule, irrespective of the time of inclusion/substitution of the player. Own goals do not count for the settlement of this offer.

17.1.27.2 First Card Received/1st Player Booked/ 1st Player to receive Yellow card - In the event of two or more players receiving a card for the same incident then the player who is first shown a card by referee will be deemed the winner for settlement purposes.

17.1.27.3 Player will be Carded/Booked: you are betting whether the nominated player will receive a Yellow or Red Card in 90 minutes plus injury time. Cards shown to managers, players on the bench or after the game do not count.

17.1.27.4 Method of Qualification: This market will be settled on the winner of the match combined with a prediction on whether a match will be decided in regular time, extra time or via a penalty shootout.

17.1.28 Outright markets:

17.1.28.1 A season or competition is declared as started once the the first game of the scheduled season or competition has begun.

17.1.28.2 If a team is thrown out, disqualified or otherwise removed from a league, one of two actions will apply:

17.1.28.3 If this happens prior to the relevant season/tournament starting, all bets on affected markets will be voided.

17.1.28.4 If this happens after the relevant season/tournament has started, affected markets will stand and the team will be deemed to be relegated/eliminated and all bets on that team will be settled accordingly (assuming that before the end of the season/tournament said team is not reinstated).

17.1.28.5 Top Goalscorer': only the goals scored in the league or competition stated in the quoted division/ tournament count. For example, if a player joins a club during the season, goals scored in a different league will not count, however goals scored in the same league for a different club will count. Own goals will not count nor will goals scored in penalty shootouts. All bets stand whether the chosen player plays any minutes of football in the stated competition or season. Dead heat rules apply.

17.1.28.6 Outright Winner': will be settled on the final position/points total of teams at the completion of all scheduled matches. In the event of two or more teams tying the result will be determined by the official result of the governing body. Dead heat rules apply.

17.2 Basketball

17.2.1 All outcomes are defined according to the final score, including any overtimes, unless there is an offer to bet on a draw after regular time. When there is an offer to bet on a draw after regular time, the main outcomes (1, X, 2, 1X, 2X, 12) in such match are defined by the regular time (without overtimes).

17.2.2 All other kinds of bets, including the bets on statistical data, are defined by full time (including all overtime(-s)). If a team gets a technical foul prior to the start of a match (for ex. the basket is broken, the team is trying to delay the match, there is a fight between players and as a result there is a technical foul, etc.), bets on 'First to score’ are still valid.

17.2.3 In cases where an overtime is played, not because of the regular time result being a draw, but because it is required by tournament regulations, all bets are settled according to regular time result. As for bets on player performances in such a match, all bets are settled including over-time.

17.2.4 Wagering is available on the performance of a named basketball player in a variety of achievements e.g., points, rebounds, assists, blocks, free throws, etc. Markets will be settled according to game stats from the respective official competition site published on the day of the game. Relevant players must see court-time for bets to have action. Overtime counts for any player props unless specified otherwise. If player does not see any court-time, bets on such player’s markets will be void.

17.2.5 Specifically, for in-play bets; if, after placing a bet, the selected player does not see any further court-time, bets will be void.

17.2.6 Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result.

17.2.7 3x3, Streetball and Big3 match versions of the sport, settlement will be based on official competition rules. Where a match starts but is not completed, bets will be void unless the specific market outcome is already determined.

17.2.8 Match winner: This market will be settled on which team has won after the game has ended. Overtime counts for this market unless you are betting on a match winner market which includes a draw price.

17.2.9 Quarter result: These markets will be settled based on which team scores more points in the specified quarter.

17.2.10 Over/Under: Predict if the points scored by both teams will be over or under a given number.

17.2.11 Half-time/full-time: (6-Way market) This market will be settled on the result at half-time and the result at full-time. Overtime is included for Half-time/full-time markets.

17.2.12 Player Props Markets: Players must have play time for bets to be valid. Overtime statistical data is included. Bets for 1st Quarter Assists/Points/Rebounds markets are void, if a player did not participate in a match or 1st quarter particularly.

17.2.13 Point spreads: These markets will settle based on the final score at the end of the game. Overtime counts for point spread markets.

17.2.14 Quarter handicaps: These markets will be settled on the number of points scored in the specified quarter.

17.2.15 Quarter Over/Under markets: These markets will be settled on the combined number of points scored in the specified quarter.

17.2.16 Half Over/Under markets: These markets will be settled on the combined number of points scored in the specified half.

17.2.17 Quarter odd or even score: These markets will be settled based on whether the combined number of points scored in the specified quarter is odd or even.

17.2.18 Half odd or even score: These markets will be settled based on whether the combined number of points scored in the specified half is odd or even.

17.2.19 Second Half / Fourth Quarter Markets – All second half and fourth quarter market selections do not include Overtime periods if they occur.

17.2.20 Top Scorer: The player with the most points scored within the match will be declared the winner. In case of multiple players scoring most points in the match, a Dead Heat rule will be applied.

17.3 Baseball

17.3.1 Bets on these sports are accepted for the entire match time (including overtimes) if it is not stated otherwise. In Baseball, bets on totals and handicaps are accepted for the entire time of the event (including overtimes). If the result including the handicap is a draw or if the total is hit, the bet is refunded. If such an outcome is in a combination bet, then the odds for this bet is 1.00.

17.3.2 Starting Pitchers published on baseball markets are available for information purposes only. Any starting pitchers that are shown in your betting history and/or on your bet slip will not affect your bet, and all bets remain valid, whether the starting pitcher shown starts the match or not.

17.3.3 Bets will be settled as their outcomes become determined. Later decisions to void markets will not affect earlier settled markets if the outcomes of which are unaffected. Matches must begin within 36 hours of the initially scheduled start time, or be voided. If a match begins but is later abandoned or postponed an official result must be declared within 36 hours for outstanding bets that have not yet been unconditionally determined to be valid. Extra innings will be included unless stated otherwise.

17.3.4 At least nine innings (or 8.5 innings if the home team is ahead) must be completed for bets on ‘Total runs’ or ‘Run line’ markets to be valid. This applies except in cases where the match was always scheduled to be played with less innings, (for example scheduled 7 innings double header matches during the 2020 MLB season) or where the outcome of the market has already been determined.

17.3.5 If a match is scheduled to be played with less than 9 innings, at least the stated number of innings (or half an innings less if the home team is ahead) must be completed for bets on 'Total runs' or 'Run line' markets to be valid unless the outcome of the market has already been determined.

17.3.6 If a game is abandoned all bets placed on winner markets will be voided:

17.3.7 If the game is not replayed within 36 hours of the original start time or unless five innings have been played (or 4.5 innings if the home team is ahead).

17.3.8 An official result must still be declared in either of the above cases in order for bets on the winner market to be settled.

17.3.9 Unless otherwise specified, such as for MLB below, all bets will stand regardless of whether a listed starting pitcher starts the first innings for their respective team or not.

17.3.10 Live-Betting: All bets are action regardless of pitching changes. Extra innings count.

17.3.11 Money line Predict: which team will win the game.

17.3.12 Regular Season Wins/Match-Ups: Team must complete at least 160 MLB regular season games (including tie breakers) for bets to have action unless the remaining games during the course of the season do not affect the result.

17.3.13 Total Hits Total: Hits market will be settled by using the official MLB box score immediately following the conclusion of the game. The game must go at least 9 innings (8.5 innings if home team is winning) and both listed pitchers must start for the wager to have action. Extra innings count.

17.3.14 Odd/Even: A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number. The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.

17.3.15 Series betting: Bets are void if the statutory number of games (according to the respective governing Organizations) are not completed or changed.

17.3.16 Bases Betting: For any bets related to Bases markets a batter is credited as follows: Single = 1 Base Double = 2 Bases Triple = 3 Bases Homerun = 4 Bases

17.4 American Football

17.4.1 Bets on these sports are accepted for the entire match time (including overtimes) if it is not stated otherwise. In Baseball, bets on totals and handicaps are accepted for the entire time of the event (including overtimes). If the result including the handicap is a draw or if the total is hit, the bet is refunded. If such an outcome is in a combination bet, then the odds for this bet is 1.00.

17.4.2 Match winner: This market will be settled on which team has won after the game has ended. Overtime counts for this market unless you are betting on a match winner market which includes a draw price.

17.4.3 Live-Betting Live: betting game bets include overtime. Points are considered regardless of whether they are scored before or after the bet is placed.

17.4.4 Quarter result: These markets will be settled based on which team scores more points in the specified quarter.

17.4.5 Half-time/full-time: This market will be settled on the result at half-time and the result at full-time. Overtime does not count for Half-time/full-time markets.

17.4.6 Point spreads: These markets will settle based on the final score at the end of the game. Overtime counts for point spread markets.

17.4.7 Quarter handicaps: These markets will be settled on the number of points scored in the specified quarter.

17.4.8 Over/Under markets: These markets will be settled on the combined total score at the end of the game. Overtime does count for over/under markets.

17.4.9 Quarter Over/Under markets: These markets will be settled on the combined number of points scored in the specified quarter.

17.4.10 Half Over/Under markets: These markets will be settled on the combined number of points scored in the specified half.

17.4.11 Quarter odd or even score: These markets will be settled based on whether the combined number of points scored in the specified quarter is odd or even.

17.4.12 Half odd or even score: These markets will be settled based on whether the combined number of points scored in the specified half is odd or even.

17.4.13 Total team points: "Total team points" is similar to Over/Under Wager. Win/loss is determined by the points accumulated by a named team.

17.4.14 To Qualify: Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

17.4.15 Team to Score First Touchdown: Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.

17.4.16 Team to Score Last Touchdown: Predict which team will score last TD in the game. If the match is not completed, then all bets are void.

17.5 Bandy

17.5.1 At least 80 minutes of the match must have been played for bets to be considered valid. All bets are regular time only unless other is stated. All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void. All match markets will be settled on the score at the end of regular time and will exclude overtime if played, unless otherwise stated.

17.5.2 If scheduled playing time is changed from 2 halves x 45 minutes to 3 periods x 30 minutes, full time bets will be considered valid and half-time bets will be void. Halves markets - The relevant half must be completed for bets to have action unless the specific market outcome is already determined.

17.6 Ice Hockey

17.6.1 Bets are accepted for the final winner (including overtime and shootouts), entire match (including overtime, but not the shootout), full time (60 minutes), unless otherwise stated. Handicap and Total bets are accepted for the full time only (60 minutes). If the result including the handicap is tied or if a Total is hit, the bet is refunded. In case such a bet is in a combination, its odds are turned into 1.00. Bets for the correct score are settled according to the full time (60minutes). Bets on statistical data (shots on goal, penalty minutes, goals by player, assists, efficiency points and so on) are settled according to the data of full time (60 minutes). If a match does not begin at the scheduled time and is not played within 36 hours of the original scheduled start time, all bets are voided.

17.6.2 1st/2nd/3rd Period: Bets settled on the first/second/third period result only. The 3rd period excludes overtime. The relevant period must be completed for bets to have action. If a match is abandoned during the second period, all first period bets are still valid. If a match is abandoned during the third period, all first/second period bets are still valid.

17.6.3 ML Predict: predict the winner of the match including overtime and penalties.

17.6.4 Over/Under: Predict the total goals achieved in a match. Over/Under bets on pre and live games will be settling with the regulation result. Examples: Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match. Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

17.6.5 Winning Margin: Pick which team will win and by what goal difference in regular time

17.6.6 Total Goals: Predict the total goals achieved in the match.

17.6.7 Number of Goals: Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.

17.6.8 Draw No Bet: Predict the winner team. In the event of a draw all bets are void and stakes are refunded.

17.6.9 Overtime: Predict whether the game will go to overtime or not

17.6.10 Most Goals: Predict in which period the most goals will be scored. If 2 or more periods have the same score, all bets will be void. Most goals excludes overtime

17.6.11 1st To 3 Goals: Predict which team will be the first to score 3 goals. Over time is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: if team A is the first team to score in a penalty shootout when the regulation time is tied with 2:2, and team B won the penalty shootouts, then team B is the first team to score for this purpose.

17.6.12 Finishing Position: Predict which team will be ahead in final tournament position. If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.

17.6.13 Regular Season Point Totals: All scheduled games must be played for wagers to have action.

17.7 Tennis

17.7.1 Bets involving handicaps and totals are settled according to the entire match time. If the result including handicap is tied or the total is hit, the bet is refunded. If the bet is included in a combination, the odds are turned into 1.00. If it is a match between teams (like Davis Cup) and one or more players are not participating in a match and are replaced by others, the bets remain valid.

17.7.2 If it is a doubles match and one of the players is not participating in the match and is substituted by another player, the bets on this match are refunded (odds turn into 1.00). If in the moment of betting there are no certain players announced, the bets remain valid. If the match format changes (for ex. 2 sets instead of 3), the bets on such match are refunded (odds are turned into 1.00.

17.7.3 In case the match is not fully completed due to player’s early retirement (for example due to the injury), the bets on the winner of the match are voided and refunded. The bets on the statistics of the match (aces, double faults, serve speed and similar), which are not known (or are affected) until the early retirement, are voided and refunded. The bets on the statistics of the match (aces, serve speed and similar) that are known (or are not affected) until the early retirement, remain valid. In case a player, who started the tournament, withdraws due to an injury or any other reason, all bets related to their performance in the tournament remain valid.

17.7.4 Surface data is of informative nature, so if it changes, the bets remain valid. If one of the participants does not complete the match, only the outcomes of the games played remain valid, and in the option of interpretation of the winner of the competitions, the winning is paid only taking into consideration the effective technical victory. Bets with other betting outcomes are canceled. If one of the participants did not start in the match (disqualification, injury, etc.), the odds for the match are turned into 1.00. In all such cases bets are refunded (odds are turned into 1.00).

17.7.5 No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.

17.7.6 Winner Full Time including Live Betting: If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.

17.7.7 Asian Handicap & O/U Sets Full Time: including Live Betting Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.

17.7.8 Games Point Winner / Games First Point Winner Predict: which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. In the event of the next scheduled game(s) being a Tie-break all bets on that game(s) will be void, with the exception of ‘Next Game First Point’.

17.7.9 Game Winner Predict: which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2ndset – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break games will not be counted for this bet type.

17.7.10 Game Exact Score Predict: the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1 st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void. In the event of the next scheduled game(s) being a Tie-break all bets on that game(s) will be void, with the exception of ‘Next Game First Point’.

17.7.11 Outright

 Predict the winner of the tournament: If the selected player does not play a point, all bets on the player are void.

 Winning Continent: Predict which continent will the winner of the tournament come from? Nationality, as displayed by the sport's governing body, will be used for settlement purposes.

 Winner Age O/U: Predict if the winner of the tournament be above or below the stated age. If the winners age is the same as the line, the number of days after the players birthday will be taken into account 182 days or under will be settled as under whereas 183 or over will be settled as over.

 Winner Without X: Predict the winner of the tournament without the stated player. If the stated player wins the tournament the runner up will be settled as the winner. First-time winner - Predict if the winner of the tournament has won it previously.

 Total Aces O/U Tournament: Predict if the total Aces in the tournament be above or below the stated line.

 Total Holds O/U Tournament: Predict if the total holds of serve in the tournament be above or below the stated line.

 Total Double Faults O/U Tournament: Predict if the total Double Faults in the tournament be above or below the stated line.

17.8 Formula-1

17.8.1 Winner: A winner is the racer who finished first according to the primary classification protocol right after the race. All Race bets are settled based on the official FIA standings at the time of the podium ceremony, and subsequent penalties/disqualifications will be disregarded.

17.8.2 Finishing Position: The racer's finishing position in an interval according to the race protocol (first to third, third to sixth, etc.).

17.8.3 Better Result/Performance: A bet on which of the two racers will perform better. The better performance is the higher position in the final classification. If both players did not finish the race, the better performance is considered to be by the racer who finished more laps. If both racers did not finish the race and completed the same number of laps, the bet on this outcome is refunded (odds turn into 1.00).

17.8.4 Finish/Will not Finish: Bet on whether the racer will finish the race (whole distance). A racer who trailed the leader by a few laps, but was still classified, is considered to have finished the race.

17.8.5 Fastest lap: Bets are accepted on which racer will achieve the best single lap time.

17.8.6 Safety car: Bets on whether the safety car will be involved in a race.

17.9 Handball

17.9.1 According to the Chinese Handball League rules, if one of the teams has a 15-goal advantage over its opponents, the game ends and the team in the lead is declared the winner. All bets made on such game remain valid. All bets are regular time only unless other is stated.

17.9.2 Live-Betting: If the event is not completed, then all bets will be void, unless otherwise stated or the outcome has already been determined.

17.9.3 Over/Under: Predict if the total number of goals scored by both teams will be over or under a given number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.

17.9.4 Alternative Goals: Predict if the total number of goals scored by both teams will be over or under a given alternative number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.

17.9.5 1st Half Bets (1X2, Handicap and Over/Under): are settled on the first half result only. If the 1st half is not completed then all bets are void, unless the outcome has already been determined.

17.9.6 2nd Half Bets (1X2, Handicap and Over/Under): are settled on the second half result only. If the 2nd half is not completed then all bets are void, unless the outcome has already been determined.

17.9.7 First team to score/Last team to score: Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.

17.9.8 Odd/Even: A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.

17.9.9 Halftime/Fulltime: Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void. Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count.

17.9.10 Race to X Goals: Predict which team will be the first to reach X goals. If the game is abandoned then all bets will be void, unless the outcome has already been determined. Includes Neither.

17.9.11 Highest Scoring Half: Predict in which half most goals will be scored. Includes Draw.

17.9.12 Total team goals "Total team goals": is similar to Over/Under Wager. Win/loss is determined by the goals accumulated by a named team. If the game is abandoned then all bets will be void, unless the outcome has already been determined.

17.10 Poker

17.10.1 The player needs to reach a higher spot in the event and cash than the other player or the player needs to last a level longer than their opponent. If not - the H2H bet is void. Both players must compete in the tournament or bets are off and the bet is refunded.

17.10.2 Biathlon, Skiing, Ski Jumping, Alpine Skiing, Nordic Combined, Speed Skating, Kayak, Shooting, Surfing

17.10.3 Both competitors/teams quoted in the head-to-head must leave the start line for bets to stand. If neither competitor/team finishes in an event with multiple runs, the number of runs completed will determine the winner. If one of the competitors/teams did not start the competition, bets will be voided. Bets will be settled according to the final standings, unless otherwise stated.

17.11 Athletics

17.11.1 The winner is determined by the official results list. In "Head-to-Heads", the participant who has the best final position wins. If one participant should proceed further than the other one, the one proceeding the furthest will win. If both participants get knocked out on the same level, for instance if both participants fail to proceed from the quarter-finals, bets are considered void and the odds is set to 1.00. If one participant is a no show all head-to-head or special bets involving that participant will be void, however outright bets will stand.

17.12 Aussie Rules

17.12.1 The winner is determined by the official results list on AFL. If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie.

17.12.2 Gameplay specifics: Like many other codes of football, the way to score points is to score goals. In Australian Football, there are two types of scores: a goal and a behind. A goal umpire judges whether a goal or behind is scored.

17.12.3 Game length: The length of a game of Australian Football can vary from league to league but is generally around 15 to 25 minutes per quarter. In the AFL, each quarter runs for 20 minutes plus time on – which makes up for time occupied in stoppages, such as when the ball going out of bounds, injuries, goals (or behinds) being kicked, or when the umpire is setting the angle of a free kick on goal. Time is kept by two off-field officials, known as "timekeepers", who sound the siren at the start and end of each quarter. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime.

17.12.4 1st Quarter / 2nd Quarter / 3rd Quarter / 4th Quarter: Bets settled on 1st/2nd/3rd/4th – Quarter Result final result only. If a match is abandoned at any time those Quarter markets that are already determined will stand.

17.12.5 1st Half / 2nd Half: Bets settled on the first/second half result only. Bets will be void if the match is abandoned before half time. If a match is abandoned during the second half all first half bets are still valid.

17.12.6 Total Points / Goals / Behinds: Predict how many Points (combined between Goals & Behinds), Goals or Behinds (counted as separate scoring) – will be scored during the match.

17.12.7 Winning Margin: Predict the Team to win the Match and the victory margin.

17.13 Badminton

17.13.1 All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.

17.13.2 One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void. If any participants retire, the handicap bets and Over/Under bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.

17.14 Beach Soccer

17.14.1 All bets are regular time only unless otherwise stated. Regular time is defined by the official rules published by the respective governing association. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.

17.14.2 No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.

17.15 Beach Volleyball

17.15.1 No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.

17.16 Boxing/Martial Arts

17.16.1 Results will be graded based on the official result decided at ringside. The result may be revised or altered after initial presentation by the ring announcer. Bets are not official until results verified by officials at the fighting venue.

17.16.2 Any alterations after the ringside result by sanctioning body which overturns of a fight decision based on appeal, lawsuit, drug testing result, or any other sanction will not be recognized, and bets will remain as they were based on ringside result.

17.16.3 Bets on a fighter to win by "KO/TKO" are consider winners if the fighter KO, TKO or corner stoppage only.

17.16.4 For settlement purposes where a half round is stated then up to and including 1 minute and 29 seconds, will determine settlement as ‘Under’; 1 minute 30 seconds and after will determine settlement as ‘Over’ the respective round quote.

17.16.5 For MMA fights specifically, where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.

17.16.6 When a draw occurs, wagers on either fighter to win are refunded apart from any bets where the draw option is offered. Any other bets are graded according to their specific wording.

17.16.7 Any fight that is deemed "no contest" or "no decision" will have all wagers refunded.

17.16.8 Winner: All bets will be valid regardless of changes to number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded, except otherwise stated (3 Way ML). This includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

17.16.9 Draw or Technical Draw: Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.

17.16.10 Total Rounds: If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned. For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. In the case of Women’s Boxing and 2 minute rounds over 1:00 will define the half of the round. For example: Over 90 seconds into the 7th round of a boxing fight will equal Over 6.5 rounds

17.16.11 KO or TKO: Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO) unless the fight is subsequently decided by the judges’ scorecards or is a declared a No Contest.

17.16.12 Technical Decision: Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.

17.16.13 Majority Decision: Decision is on scorecard points between the judges. Majority Decision is defined as the same fighter scoring more points than the other, on two of the judges' scorecards, but the third judge scoring equally for both fighters (a draw).

17.16.14 Split Decision: Decision is on scorecard points between the judges. Split Decision is defined as the same fighter scoring more points than the other on two of the judges' scorecards, but the third judge scoring the other fighter as the winner.

17.16.15 Unanimous Decision: Decision is on scorecard points between the judges. Unanimous Decision is defined as the same fighter scoring more points than the other on all three of the judges' scorecards.

17.16.16 Disqualified Opponent: Defined as when a bout is stopped short of a KO, TKO or judges' decision because, intentionally, one or both contestants have repeatedly fouled or violated other rules, and the referee declares a disqualified boxer who as a result automatically loses the bout to the opponent.

17.17 Cricket

17.17.1 Results will be settled according to the official competition rules. All bets are regular time only unless otherwise is stated. In the case of a draw in regular time on a market where the draw has not been offered.

17.17.2 1st Over Total Runs: Prices will be offered for the total runs scored during the 1st over of the match. Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to stand unless settlement is already determined.

17.17.3 1st Wicket Method: The options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other (includes Sent Off/Retired Out). Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match, then all bets will be void.

17.17.4 Most Run Outs 3-Way: Prices will be offered on which team creates the most runouts whilst fielding. If a match is reduced in overs and a match result is reached, then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners.

17.17.5 Player of the Match: Bets will be settled on the officially declared player of the match.

17.17.6 To Score Most Runs: Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.

17.17.7 1st Innings Run Handicap: Both team's 1st Innings must be completed (including declarations) for bets to stand.

17.17.8 Most Sixes (Series): In the event of two or more players ending on an equal number of sixes then dead-heat rules apply.

17.17.9 Batsman Matches (Series): In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.

17.17.10 Method of Dismissal (2-Way): The options available are: Caught and Not Caught. If no further wickets fall all bets will be void.

17.17.11 1st Innings Score: Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first.

17.17.12 A Hundred to Be Scored in the Match: The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.

17.17.13 Twenty20 Matches: The full 20 overs for each team.

17.17.14 One Day Matches: At least 40 overs for each team.

17.17.15 Test and First Class Matches: The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

17.18 Cycling

17.18.1 Stage Rider H2H’s: For match betting, both participants must start the event for bets to be valid. All bets will be settled according to the official ruling federation (UCI, or any other official federation).

17.18.2 If for whatever reason a selection/participant does not start a Cycling race, the bet is lost even if the event takes place. No refunds for non-starters.

17.18.3 All bets will be void on tours that are abandoned unless five stages have been completed and official result has been called unless otherwise stated or the bet has already been settled. All bets will be void on individual races or stages that are abandoned before an official result has been called unless otherwise stated or the bet has already been settled.

17.18.4 Race/Stage Winner: Predict which cyclist or team will win the Race/Stage in question.

17.18.5 Individual/Team Head 2 Head: Predict which team/cyclist will achieve higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.

17.18.6 Special bets: Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young player' etc., which are awarded with relevant colored jersey (red, green, white, etc.)

17.19 Curling

17.19.1 Tournament Winner: If for whatever reason a selection/participant does not start a Curling event, the bet is lost even if the event takes place. No refunds for non-starters.

17.19.2 Match Betting: All matches will be settled on the final score. For betting purposes extra ends will count.

17.19.3 Winner: Predict which team will win the match. If the match is not completed, all bets are void.

17.19.4 Full Time Handicap: Predict which team will win the match after the handicap scores have been applied. All bets will be void if the match is not completed.

17.19.5 Full Time Over/Under: Predict the total number of points in the match. If the match is not completed then all bets are void unless the market has already been determined.

17.19.6 Outright: Predict the team that will win the tournament. Bets will be settled on the official standings

17.20 Darts

17.20.1 No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament. If the match starts but does not finish the player that progresses to the next round will be deemed the winner.

17.20.2 If a match is not completed for any reason all bets on Match Legs/Sets Under/Over, Total Match Legs/Sets and Handicaps will be voided unless the result is already determined.

17.20.3 In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.

17.20.4 Pre-Live betting: Outright Predict the winner of the tournament. In the event of a non-runner, all bets are void.

17.20.5 In-Play betting: Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.

17.20.6 Winner Full Time: Predict which player will win the match. In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory is deemed the winner for settlement purposes. In the event of the statutory number of sets/legs being changed or differing from those offered for betting purposes then all bets will stand. Bets are void in the two-way market if the match result is a tie.

17.20.7 Handicap: Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

17.20.8 Exact Score: Predict the exact score of the game. If match is not completed, then all bets are void.

17.20.9 Draw No Bet: Predict the winner. In case of draw, all bets are void. If match is not completed, then all bets are void.

17.20.10 Over/Under Full Time: Predict the total number of sets/legs completed in the match. If the match is not completed, then all bets are void unless the quote has been exceeded.

17.20.11 Handicap Full Time: Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

17.20.12 Over/Under Full Time: The prediction of the total number of sets/legs completed in the match. If the match is not completed, then all bets are void unless the quote has been exceeded

17.21 Field Hockey

17.21.1 The winner is determined by the official results list. Where the venue of any arranged match is changed the selection will be void.

17.21.2 Winner- Outright: Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.

17.21.3 Group Winner Bets: are settled according to the final Group position.

17.22 Futsal

17.22.1 All bets are regular time only unless otherwise stated. Regular time is defined by the official rules published by the respective governing association. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.

17.22.2 No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.

17.22.3 Water polo

17.22.4 All match markets will be settled on regulation time, unless stated otherwise. Regulation time must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void

17.23 Floorball

17.23.1 All games must start on the scheduled date (local stadium time) for bets to have action. All bets are settled according to the official results of the event in question. At least 55 minutes of a match must have been played for bets to be considered valid. All bets are regular time unless otherwise stated. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.

17.23.2 All relevant markets, available either for pre-live or live betting, has been specified at the end of the respective bet type inside square brackets, clarifying how the settlement will affect the selections.

17.23.3 Specific Market Rules (Excluding OT) :

17.23.4 First To Score: If the match is abandoned before a goal is scored then bets will be void.

17.23.5 Total Goals Odd/Even: If there is no score all bets will be settled as Even.

17.23.6 Winning Margin: includes Tie.

17.23.7 Highest Scoring Period: Predict the highest scoring period. Excludes overtime, if 2 or more periods have the same score, Draw will be settled as the result.

17.23.8 1st period/ Full Time: Predict the winner at the end of the 1st Period and the Full Time winner.

17.23.9 Race To X Goals: includes Neither.

17.23.10 Settlements: All settlements are based on the statistics and results provided by the official website of the league’s governing body on the day of the game, unless otherwise stated.

17.24 Golf

17.24.1 Bets are settled according to official tournament and match results. For ‘Round’ head to head’s it is required that both participants play at least one ball each in the particular ‘Round’ for bets to stand. For ‘Tournament’ head to heads it is required that both participants play at least one ball each in the tournament for bets to stand. Should both golfers fail to complete all rounds then the golfer with the higher finishing position is the winner.

17.24.2 If the event is shortened, for instance due to adverse weather, bets will be settled as long as there is an official tournament result (according to the tournament rules, e.g. a minimum of 54 holes played in a PGA tournament) regardless of the number of rounds played.

17.24.3 Bets accepted after the end of a day’s play are void if there is no further play that counts towards the result of the tournament (other than a playoff).

17.24.4 Outright Betting/Top Nationality (Top US/GB & Ire etc.): All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account. Dead-heat rules will apply. All bets stand except for those placed on participants not competing in the first round. Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

17.24.5 In the event that there is a change to or decrease in the booked number of rounds or openings played in the competition, wagers set on this market will stand if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the last shot of the previous completed round then bets will be void.

17.24.6 For Top Nationality betting, the winners will be settled in the same way as outright bets, subject to Dead-heat, with only the players quoted counting for settlement purposes. Same rules also apply to Top Nationality bets where we offer the winner market after a specific round of a tournament.

17.24.7 The four ‘Majors’, namely the US Masters, USPGA, US Open and British Open Championships. Pre-Tournament Outright Winner bets will stand so long as the event is completed in the calendar year, otherwise they will be void.

17.24.8 First round winner: The winner will be the player achieving the highest placing at the end of the first round.

17.24.9 Winner without the favorite/nominated players: Who will win the market without selected players. Dead-heat rules apply.

17.24.10 End of Round Leader: The player with the leading score at the end of the specified round will be deemed the winner. Dead-heat rules apply.

17.24.11 Top 4, 5, 6, 10, 20 Finish: A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific tournament. Dead heat rules apply. Same rules also apply for top finishes after a specific round of a tournament.

17.24.12 Seasonal Money lists (Race to Dubai, PGA Tour etc.): Bets placed on money lists such as the Race to Dubai & PGA Money List are to predict which golfer tops the official money list at the end of the European season for the Race to Dubai and the American season for the PGA Tour Money List. For the US Seniors Tour it is the PGA Champions Tour money list and for the US Women’s main tour it is the LPGA Tour money list. Bets will be determined by the overall winner following the last relevant tournament and will not be affected by any subsequent enquiries or alterations. Does not include FedEx Cup Winner Bonus.

17.24.13 Money line: If an individual match-up ends in a tie then bets will be void.

17.24.14 18 hole match-ups: Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void. The winner will be the player with the lowest score over 18 holes ( or highest points total for Tournaments using the Stableford Scoring system ). If an individual match-up ends in a tie then bets will be void. Play-offs do not count.

17.24.15 18 Hole 2 and 3 Ball Betting: Bets stand once the players have teed off the first hole. If a round is abandoned, then bets on that round are void. In the event that pairings or groups change, then all bets will be made void. The winner will be the player with the lowest score over 18 holes. For tournament using the Stableford scoring system the highest points scorer during the round is the winner. In 2 ball betting, where a price is not offered for the tie then bets will be void in the event of a tie. In 3 ball betting dead heat rules will apply. For Hole winner markets, bets stand once all nominated players tee off the designated hole. For a player to win the hole, he must score a lower score than every other player on that specified hole. If a player withdraws during the hole, then bets on the withdrawn player will be settled as a loser. Bets are settled once the players leave the green. For Hole group betting, bets are settled based on the score over a specified group of holes. For a player to win the group of holes, he must score a lower score than every other player on the specified holes. Bets will be void if one of the players does not tee off on the first of the specified holes. If a player withdraws during the specified group of holes, then bets on that player will be settled as a loser.

17.24.16 Dead-heat rules: If 2 or more selections finish in the same position, the stake will be divided proportionally.

17.24.17 Example:

17.24.18 The final positions in golf are the following:

 1st position: Player A

 2nd position: Player B

 3rd position: Player C

 3rd position: Player D

 3rd position: Player E

 6th Position: Player F

 7th Position: Player G

17.24.19 Let’s say you bet on Player E (e/w ¼ 1-2-3)

17.24.20 3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds Let’s say you bet on Player E (e/w ¼ 1-2-3-4) Positions 3 and 4 are shared by 3 players.

17.24.21 3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds.

17.24.22 Note – Dead-heat rules apply to the stake and not to the odds

17.24.23 Tournament Group Betting: Which player will achieve the highest placing at the end of the tournament from the group of named players. Players are grouped together for betting purposes. If a player in the group withdraws before the tournament begins the market will be void. Dead-heat Rules Apply. At least 36 holes must be completed.

17.24.24 Tournament Trios: As above but with 3 golfers grouped together.

17.24.25 5/6 Shooters: Predict which of the 5 or 6 players in a group will win the round. Dead-heat rules apply.

17.24.26 To Make/Miss the Cut: The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Any player who withdraws or is disqualified prior to the first cut will be deemed to have missed the cut. Bets are resulted from the Official tournament website.

17.24.27 Tournament Hole in One: Whether a hole in one will be scored during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

17.24.28 Round Hole-in-One: Will a hole-in-one be scored during a particular round of tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.

17.24.29 Hole-in-One on Specific Hole in Tournament: Will a hole-in-one be scored on a particular hole during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

17.24.30 Hole-in-One on Hole X in Round X: Will a hole-in-one be scored on a specific hole during a particular round of the tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.

17.24.31 Total Players Under Par: How many players will finish the tournament with an overall score under par. Bets are resulted from the Official tournament website.

17.24.32 Will there be a Play Off: Will there be a play off hole(s) to decide the tournament winner. Bets are resulted from the Official tournament website.

17.24.33 Winning Nationality/Region of the Winner: To predict the nationality of the player who won the tournament. Bets are resulted from the Official tournament website.

17.24.34 First Time Winner: Will the tournament be won by a player who has never won the specific tournament before. Bets are resulted from the Official tournament website.

17.24.35 Tournament Winning Margin: How many shots will the winning player win the specified tournament by. i.e. How many strokes between the winner and second place. Bets are resulted from the Official tournament website. Bets will stand so long as a minimum of 36 holes are played.

17.24.36 Tournament Wire to Wire winner: To predict the winner of the tournament to be the tournament leader at the end of each specified round from round one to round four. Bets are resulted from the Official tournament website.

17.24.37 Tournament Winning Score:

  •  To predict what the tournament winner’s winning score is at the end of the tournament. Settlement will be upon the completion of 72 holes otherwise bets are void. Bets are resulted from the Official tournament website.
  •  Tournament Highest Round Score: Predict the lowest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website. Where markets contain a specific list of players to shoot the lowest tournament round score, DeadHeat rules will apply.
  •  Lowest Tournament Round Score: Predict the lowest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website.
  •  Will there be an Albatross: Will an Albatross be scored during the tournament? An Albatross is a score of 3 under par on any particular hole. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.
  •  Score Cut is made at: At what score to par will the tournament cut be made at. The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Bets are resulted from the Official tournament website.
  •  Double Chance/Triple Chance: Betting on whether one of the two/three named players will win the tournament In the event of one or more of the selections being a non-runner bets will be void.
  •  Straight/Dual Forecast: For straight forecasts, players must come 1st and 2nd in the specified order, and in Dual forecasts players must come 1st or 2nd in either order. Both players must tee off for bets to stand; otherwise bets will be void. In the event of a tie for second place, Dead heat rules will apply.
  •  Top Players – Top Left Hander/Senior/Debutant/Former Winner/Qualifier etc. Which left-handed/Senior golfer etc. will finish highest in the tournament in the above various categories. Dead Heat rules apply. Settled according to the Official tournament website.
  •  Player Round Scores: What score will a player shoot for a given round. Void If there is a change in Par to the course. Player must complete the whole round for bets to stand.
  •  Round Handicap: The handicap is applied to the specified players’ Round Scores, with the lowest score being the winner. e.g. Player A + 0.5 scores 70, Player B - 0.5 scores 70, Player B is settled as the winner once the handicap has been applied.
  •  Player Hole Scores: What score will a player shoot on a given hole. Void If there is a change in Par of the hole. If a player withdraws before teeing off on a given hole, bets on that hole will be void. If a player withdraws having started a hole, bets will be settled as ‘Over Par’.

17.25 Rugby Union/Rugby League

17.25.1 Unless otherwise stated, all bets are settled on 80 minutes of play, including any stoppage time. For rugby 7s, bets are settled at the end of normal time.

17.25.2 If a match is abandoned, bets will be voided unless the outcome of a market is already determined, or an official result is declared by the governing body.

17.25.3 If the venue is changed from the advertised one, all bets on that match are void.

17.25.4 In the event of a change of opponent in the scheduled match, all bets for that match are void.

17.25.5 Full time result: This market will be settled on which team has won after regular time has expired or if there is a draw. In markets where draw is not offered as a selection, the market will be settled based on the result after overtime.

17.25.6 Total Score: This market will be settled on the sum of the points scored after regular time has expired.

17.25.7 Half-time/full-time winners: This market will be settled on the result at half-time and the result at end of regular time.

17.25.8 Handicap: This market will be settled based on the result of the match at the end of regular time with the stated handicap is applied.

17.25.9 Total Match Points: Predict the total number of points scored in the match.

17.25.10 Total Match Tries: Predict whether the total number of tries scored in the match will be over or under a specific figure.

17.25.11 Total Team Points Odd/Even: Predict whether the total number of points scored in the match will be an odd or an even number.

17.25.12 Total Team Tries Odd/Even: Predict whether the total number of points scored by the home/away team in the match will be an odd or an even number.

17.25.13 Total Team Points – Home and Away: Predict the total points scored by the home/away team in the match.

17.25.14 Total Team Tries – Home and Away: Predict whether the total number of tries scored by the home/away team in the match will be an odd or an even number.

17.25.15 Race To Points: Predict which team will be the first to reach desired certain number of points – Home Team / Away Team / Neither selections are available for betting.

17.25.16 Time of 1st Try/Time of 1st Try 2nd Half: Predict whether the first try will be scored before or after a specific time.

17.25.17 Outright: Bets are settled on final league position include playoffs unless stated otherwise.

17.25.18 Group Winner: Bets are settled on final Group position.

17.25.19 To Qualify

17.25.20 Predict the team to qualify. Settlement will include extra time and kicking competition if played.

17.25.21 First to score/Last to score: First/Last team to Score means betting on which team will score the first or the last point in a match. If an Event is completed without any point being scored then all wagers on First/Last Team to Score are void. If an Event is abandoned after a point is scored then all bets on First Team to Score stand, while bets on Last Team to Score are void. If an Event is abandoned without any point being scored then all wagers on First/Last Team to Score are void.

17.25.22 Halftime/Fulltime: Predict the result of a match at half-time and at full-time.

17.25.23 Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw.

17.25.24 Highest Scoring Half

17.25.25 Predict in which half most points will be scored. Bets are void if the match is abandoned.

17.26 Snooker & Pool

17.26.1 Outright Winner Betting: No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.

17.26.2 Match Result: If a match starts but is not completed for any reason the player progressing to the next round or being awarded the victory will be deemed the winner. In a league match bets will be settled on the official result.

17.26.3 Handicap and Total Frames Under/Over: If a match is not completed for any reason all handicap bets will be voided unless the result is already determined.

17.26.4 Winner: Predict which player will win the match. In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. In the event of a match not starting at all, all bets are refunded.

17.26.5 Handicap Betting (including Alternatives)/Asian Handicap/Frame Betting/Total Frames (including Alternatives)/Asian Total/Correct Score: If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void. In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

17.26.6 Over/Under: If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void. In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

17.26.7 1st Frame Markets: In the event of the first frame not being completed bets will be void unless the outcome has already been determined. First Legally Potted Color/To Pot First Ball/To Pot Last Ball - In the event of a re-rack the original frame will count for settlement purposes providing a color/ball has been potted. Settlement will be determined by official tournament sources. Betting does not include foul shots.

17.26.8 First Frame Player Total Points Odd/Even: For settlement purposes zero counts as Even. First Frame Total Points – In the event of a re-rack all points count towards First Frame Total. First Frame Breaks – In the event of a re-rack breaks of above 50 and 100 count before and after a re-rack is agreed. First Frame Foul – In the event of a re-rack a foul can occur anytime before or after a re-rack is agreed.

17.26.9 Match to go to the Deciding Frame: If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.

17.27 Swimming

17.27.1 Bets will be settled based on the official result at the end of the race. Later disqualifications or changes in the official result list will not affect bets. Any swimmer disqualified due to false start will be counted as a participant.

17.28 Table Tennis

17.28.1 The winner is determined by the official results list.

17.28.2 In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

17.28.3 Winner-Outright: Predict the winner of the tournament. The player must start Round 1.

17.28.4 Match Winner: Predict the winner of the match.

17.28.5 Match Game Handicap: Predict the winner of the match once the game handicap value has been applied.

17.28.6 Match Point Handicap: Predict the winner of the match once the point handicap value has been applied.

17.28.7 Total Points: Predict the total number of points scored in a specified match.

17.28.8 Total Games: Predict the total number of games played in the match.

17.28.9 Correct Score: Predict the correct score in the specified match; i.e. Correct Match Score, Correct Game 1 Score, etc.

17.28.10 Game Handicap: Predict the winner of a specified game once the handicap value has been applied.

17.28.11 Game Total Points: Predict the total number of points that are scored in a specified game.

17.28.12 Next Point Winner: Predict the next competitor to score a point within a specified game.

17.28.13 Next Game Winner: Predict the winner of the next game. If the game is not completed or not played for any reason, all bets will be void.

17.28.14 Lead After: Predict the competitor to lead after a specified number of points in a game.

17.28.15 Race To: Predict the competitor to reach a specified number of points in a game.

17.29 Volleyball

17.29.1 If the match is abandoned before full time, all bets are considered void and the odds set to 1.00.

17.29.2 For competitions with two legs ties are decided by a ‘Golden Set’. For settlement purposes the Golden Set does not count. Except markets such as: Which Team Qualifies? Which team will advance? Will they need to Play Golden Set? Or any other market which specifies Golden Set in the description.

17.29.3 No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.

17.29.4 Live-Betting: If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled. Points are considered regardless of whether they are scored before or after the bet is placed.

17.29.5 Winner: Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.

17.29.6 Handicap: Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed or changed.

17.29.7 Over/Under: Predict over or under a given number of sets will be played for the winner to be determined.

17.29.8 Set Score: Predict the sets' score at the end of the match. Bets are void if the statutory number of sets is not completed or changed.

17.29.9 Total Points: Total Points is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the handicap and/or over/under given before the match started.

17.29.10 1st/2nd/3rd/4th/5th set Winner: Predict the winner of the relevant set.

17.29.11 1st/2nd/3rd/4th/5th Handicap: Predict the winner of the relevant set, considering the given point Handicap.

17.29.12 1st/2nd/3rd/4th/5th set Over/Under: Predict if the sum of the points scored by both teams in the relevant set will be over or under a given number.

17.29.13 Match Odd/Even, 1st/2nd/3rd/4th/5th set Odd/Even: Predict if the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.

17.29.14 1st/2nd/3rd/4th/5th set Winning Margin: Predict by how many points a named team will win the relevant set.

17.29.15 1st/2nd/3rd/4th/5th set exact score: Predict the correct score in points of the relevant set.

17.29.16 Inplay Point Betting: Bets are offered for a team to win the nominated point. In the event of the point not being played, due to set ending, all bets on that point will be void.

17.29.17 Current/Next Set Leader After X points: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.

17.29.18 Total team points: Predict if the points scored in the match by a relevant team will be over or under a given number.

17.29.19 Outright: Predict the winner of the relevant competition. Bets are settled according to the final league position, after play offs (if played), unless otherwise stated.

17.29.20 Group Winner: Bets are settled according to the final Group position.

17.30 Water Polo

17.30.1 If the match is abandoned before full time, all bets are considered void and the odds set to 1.00.

17.31 eSports

17.31.1 All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.

17.31.2 If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided. Should a match be postponed for exactly 24 hours, all bets will stand.

17.31.3 In the case of victory by in-play disqualification of an opponent, match winner bets will be settled according to the result. For handicap, over/under and all the prop markets, the full match must be played for bets to stand if not yet determined.

17.31.4 In the case of a team changing their roster but playing under the same team’s name, bets will stand.

17.31.5 In the case of a team changing its team name but remains with the same roster (players/coach), bets will stand.

17.31.6 All bets that have been identified as late in accordance with start times of the corresponding official website.

In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. If a player/team/tournament name is misspelled, all bets will stand unless it is obvious it is the wrong player/team/tournament

17.31.7 Winner Full Time: Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but it is not completed, all bets will be voided. If a number of completed/played maps is less, than scheduled by the organizer for the particular series, bets on winners are void. I.e, a player gets disqualified, in which case the opponent player/team awarded the victory according to an official source and ruleset of the competition.

17.31.8 Spread & Over/Under Full Time: Spread is a way of making odds more competitive by giving the outsider an advantage. Spread markets are determined based on the league/game genre in which they are played. In real-time strategy (RTS) games (such as StarCraft), multiplayer online battle arena (MOBA) games (such as League of Legends, DotA) there are maps, in first-person shooter (FPS) games (such Counter Strike, Valorant) there are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added. If a match is not completed for any reason or the scheduled number of maps/rounds is changed after this market has been offered, bets will be void.

17.31.9 Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner. If the match is not completed for any reason or scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.

17.31.10 Live: If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.

Annex 1. Shop

1. In the Shop, you can exchange your Coins for bonuses, free spins, and free bets, which are subject to the following conditions:

1.1 Bonuses:

  • Once you exchange your Coins for a bonus, you have ten days to meet the 40x (thirty-time) wagering requirement on the bonus amount;
  • The maximum amount you can release from a bonus is 5x (five times) the initial bonus amount. For example: the maximum you can transfer to your Real Balance from a 10 EUR / 45 PLN / 100 NOK / 15 AUD / 15 CAD / 11 CHF / 250 CZK / 4000 HUF / 20 NZD / 10 USD / 10.000 CLP bonus is 50 EUR ;
  • The bonus is valid only in the Casino section and cannot be used in other sections, such as Live Casino, Sports, or Virtual Sports.

1.2 Free Spins

  • Once you exchange your Coins, you will need to activate your spins in your Profile and play them within seven days of purchase;
  • Winnings from your free spins are credited as a bonus and must be wagered 40x (forty times);
  • You have ten days to meet the wagering requirement for your bonus;
  • The most you can transfer from your bonus to your Real balance is 50 EUR ; any amount above this will be voided.

1.3 Free Bets

  • You can use these only in the Sports section. They are not available for use in other sections like Virtual Sports, Casino or Live Casino.
  • Activate your free bets within 24 hours of receiving them. Once activated, you will have 30 days to complete the wagering requirements of your winnings.
  • You must use the full amount of your free bet in a single bet. Any winnings will be credited to your Real Balance, minus the initial stake. To withdraw these funds, just wager your winnings 3x (three times) with odds of at least +110 (2.10) per selection.

2. You can earn Coins for the Shop by:

  • Wagering. Every 10 EUR / 45 PLN / 100 NOK / 15 AUD / 15 CAD / 11 CHF / 250 CZK / 4000 HUF / 20 NZD / 10 USD / 10.000 CLP you wager on any casino game grants you 1 Coin;
  • Depositing. Get 5% of each deposit back as Coins (calculated on the equivalent amount in euros);
  • Participating and finishing in top positions in our in-house tournaments.

3. General Terms and Conditions apply.

Annex 2. Gamification

1. Gamification consists of 3 elements:

  • Coins;
  • Weekly Challenges;
  • One-Time Challenges;

2. All registered users are eligible to participate in any and all elements of the gamification.

3. Coins:

3.1 The player can accumulate Coins by:

  • Making deposits;
  • Completing the Weekly challenges;
  • Competing in Tournaments;
  • Playing games and placing bets.

4. Weekly Challenges:

4.1 By placing bets on the Website in Casino and/or Sportsbook the players automatically agrees to take part in the Weekly Challenges.

4.2 Weekly Challenges are divided into two sections - Sports and Casino. The player can choose to complete either one or both sections.

4.3 The challenge is considered "completed" after the player has fulfilled all the conditions of an individual challenge.

4.4 By completing each individual challenge the player gets a specific amount of Coins:

  • in the Sports section the coins for completing each challenge are calculated as: 10 EUR / 45 PLN / 100 NOK / 15 AUD / 15 CAD / 11 CHF / 250 CZK / 4000 HUF / 20 NZD / 10 USD / 10.000 CLP bet paced earns 1 Coin. Each challenge in the sports section has a minimum required bet amount. The challenge is considered "completed" after the bet is settled as either "won" or "lost";
  • in the Casino section, each challenge has a set amount of Coins that the player will get as a reward. The more complex the challenge is, the more Coins the player will receive for completing it.

4.5 In addition to the Coins earned for each individual challenge, the player can get an additional 1,000 Coins for completing 50% of Weekly Challenges within a week for each individual section (meaning the player can get 500 Coins for completing 50% of Sports challenges, as well as 500 Coins for completing 50% of Casino challenges).

5. One-Time Challenges:

5.1 Completing each achievement will automatically reward the amount of Coins which will be added to the total balance of Coins of the player.

5.2 A player can choose and play for any achievement, there is no order which needs to be followed.

6. General Terms and Conditions apply.

附录3Wheel of Fortune

1.参加资格

  • 凡已注册且符合活动资格的玩家,皆可参与幸运转盘。

2.游戏介绍

幸运转盘是一款以旋转机制为核心的游戏,玩家使用旋转次数(Spins)进行游戏并赢取保证奖励,可获得的奖励包括:现金奖、奖金金额、免费娱乐城旋转。

玩家可通过在指定的娱乐城游戏中进行有效投注来累积旋转次数。每一次旋转皆可获得奖励。

3. 获取旋转次数

玩家必须拥有旋转资格才能玩幸运转盘。您可以通过以下方式取得资格:

    – 在指定的娱乐城游戏中累计投注 100 EUR (或等值货币),每 10 EUR / 45 PLN / 100 NOK / 15 AUD / 15 CAD / 11 CHF / 250 CZK / 4000 HUF / 20 NZD / 10 USD / 10.000 CLP 可获得 1 次旋转;
    – 每日(00:00–23:59 UTC)最多可获得 3 次旋转;
    – 玩家最多可同时持有 10 次旋转;若已达上限,额外旋转将无法新增;
    – 使用活跃奖金进行投注将不计入幸运转盘旋转次数的获取进度。

4. 游戏机制

每 1 格资格可进行 1 次幸运转盘的旋转。玩家需手动启动旋转。幸运转盘采用安全的随机数(RNG)系统,每次旋转均会获得奖励。

奖励包括:

    – 现金奖励,可立即提款。
    – 娱乐城免费旋转:用于指定游戏,中奖金额需完成 40 倍流水。
    – 奖金金额:发放至指定游戏,需完成 40 倍流水,最高可兑换 5 倍奖金。

5. 奖励详情

– 现金奖励,需完成 1 倍有效投注后方可提款。

    – 娱乐城免费旋转需在 7 天内使用;其中奖金须完成 40 倍流水。
    – 奖金金额需完成 40 倍流水方可提款,有效期 7 天,且最高提款额度为原始奖金金额的 5 倍。

6. 流水要求

    – 娱乐城免费旋转:中奖金额需完成 40 倍流水,有效期 7 天。
    – 奖金金额:需完成 40 倍流水,有效期 7 天,最高可提取 原始奖金金额的 5 倍。
    – 现金奖励:需完成 1 倍有效投注 后即可提款。
    – 免费旋转:需完成 40 倍流水方可提款,最高可提取 100 EUR ;免费旋转仅限用于娱乐城游戏。

7. 其他信息

    幸运转盘的旋转次数在未另行说明的情况下无有效期限制,但在活动调整期间可能会被系统移除。玩家仅能通过娱乐城的有效投注获取旋转次数——体育博彩的投注不计入,除非另有特别说明。并非所有游戏的投注都以相同比例计算流水贡献,请参考《娱乐城奖金条款》以了解完整的游戏流水贡献比例。

8. 规则与条款

    适用标准条款与细则。